7. Ending, testing and sharing
An ending that pays off

Create a second scene ending with a "Made it!" image and the name of your game. In the "key on door" action:
- "Display text": "Click. Finally!"
- "Change scene" to
ending
A game without an ending feels unfinished, even if it only lasts two minutes. A clear final screen rounds it off.
The most important test: let others play
Give your game to two or three people. And then: say nothing, just watch. Write down:
- Where do they get stuck?
- What do they click that has no response?
- Which solution do they try that you didn't think of?
Every point on this list is an improvement. If someone tries a logical solution that doesn't work, at least give it a response, or simply allow it.
Sharing your game
With "Build game" (Ctrl+B) you turn your project into a standalone game that runs without the editor. You choose the target platform along the way. More on this in the wiki under Platforms and publishing.
Show your game: on the Visionaire Discord or in the forum. The community is happy about every finished game, even very small ones.
Rule to remember
Done is better than perfect. And testers are always right when they get stuck.
Your task
Build the ending scene, let three people test, fix the spots where they stumbled.