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3. Building the room

Building the room

The cellar room seen like a stage set

In Visionaire a room is called a scene. You will find the scenes behind the house icon.

Scene and background

  1. Create a new scene and name it, for example, cellar.
  2. Open the scene properties with the small gear next to the "Objects" tab and choose a "Background image". Ideally a PNG in your game's resolution.
  3. Enter the scene as "First scene" in the game settings.

Where the character may walk

In the "Way systems" tab you draw a way border: a closed polygon over the floor. The character can only walk inside it. Don't drag it all the way to the walls, or Pia will walk into the furniture.

Objects: everything you can click

For every thing the player can interact with, you create an object in the "Objects" tab and draw its click area as a polygon. In the example: door, workbench, grate, screwdriver.

  • Give every object an object name. The player sees it when moving the mouse over it.
  • Set a position: this is where the character stops when doing something with the object. It has to be inside the way border.

The first action: looking

In the "Actions" tab of an object you define what happens. For every object, create an action for the look command and add the "Display text" action part:

Door:         "Locked. Of course."
Workbench:    "Someone has been tinkering here."
Grate:        "A ventilation grate. The screws look loose."
Screwdriver:  "A screwdriver. Could come in handy."

The description of the grate already is your first hint. Good adventures hide hints exactly like this: in the sentences the player reads anyway.

Rule to remember
Every object you can click needs a response. A click without a reaction feels like a bug.

Your task
A scene with a background, a way border and four objects, each with a look text. Test it.