This thread is a few years old. Some details may refer to an earlier version of Visionaire Studio. Current tutorials
Ask Thomas about that, I'm not managing the mails.I just updated the RC2:fixed:- crash with the frames editor (only crash that was)- swscale-4 is not copied @TinTin- edit frame window opens twice- non sliding animations are stuck
Ask Thomas about that, I'm not managing the mails.I just updated the RC2:fixed:- crash with the frames editor (only crash that was)- swscale-4 is not copied @TinTin- edit frame window opens twice- non sliding animations are stuck
it still saves a lot of these "0" stacks again when i try to run my game. It overwrites with "0.000...".*fixing stuff*
This was fixed for RC2 because before the walking speed for non-sliding animation was actually broken. The values were interpreted differently in editor and player and frame duration had an influence in walking speed in the player which does not make sense.Ah, you sorted it then? Does it now work based on absolute pixels or is it still the strange movement value? Well, I guess I can test it out next week as I need to add the walk animations for the protagonist in ALLD.
Now only the footstep value is used for moving the character. So if you only have 0 values the character will not move. There must be at least one frame with a footstep value != 0.
yes I fixed it. Only the absolute pixels are used for movement.
what's happening in the forum? second paragraph of my last post is obviously by AFRLme and not written by meCalli implemented moderator permission classes for some of us. We've been attacked by spammers a lot lately, so those of us with moderator permissions (I assume they have been given to you) can now delete members (which will also delete all of their posts - we can't delete admin/moderators), or we can edit anyone else's post(s) or delete the posts.
I can also edit any other post and not only my own posts.
This thread is closed because nobody has replied for more than a year. Feel free to ask your question in a new thread.
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