Visionaire RC2 Released

  • #60, by MachtnixFriday, 11. August 2017, 16:34 7 years ago
    My fault: not on the forum downloads site. There is only one way to download. This two ways (with and without serial number) is in your first post in this thread, I remember. I will use it. Thanks.

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  • #61, by sebastianFriday, 11. August 2017, 21:49 7 years ago
    Ask Thomas about that, I'm not managing the mails.

    I just updated the RC2:

    fixed:
    - crash with the frames editor (only crash that was)
    - swscale-4 is not copied @TinTin
    - edit frame window opens twice
    - non sliding animations are stuck
    still have a stuck character in my prototype project. 

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  • #62, by sebastianFriday, 11. August 2017, 21:49 7 years ago
    Ask Thomas about that, I'm not managing the mails.

    I just updated the RC2:

    fixed:
    - crash with the frames editor (only crash that was)
    - swscale-4 is not copied @TinTin
    - edit frame window opens twice
    - non sliding animations are stuck
    still have a stuck character in my prototype project. 

    Thread Captain

    2346 Posts

  • #63, by SimonSFriday, 11. August 2017, 23:38 7 years ago
    You need to go through your ved and delete all
    <AnimationWalkSteps>
    <float float="0.00000"/>
    </AnimationWalkSteps>

    That should fix that. If you click on the footsteps symbol it will save the current walk speed into that.

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  • #64, by sebastianSaturday, 12. August 2017, 00:28 7 years ago
    *fixing stuff*
    it still saves a lot  of these "0" stacks again when i try to run my game. It overwrites with "0.000...". 
    The thing here is that i have no range between each frame in the footstep menu . Only the up-left and up-right animations have space beween each footstep point and these directions will move correctly.

    So its logical that the char will not move in directions where it is really "0". I never used the footstep menu in my prototype project, so im not sure where this come from... Per default it had a default space between each frame in the previous save / version

    Question is: was it like that before with "0" and the engine just ignored it or was it changed  (resetted) due to RC2 behaviour?

    I guess i have to reposition my walking frames in the footstep menu of each direction and this will be solved then. So no bug in the editor itself, but weird that it happened out of nowhere razz

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  • #65, by AlexSaturday, 12. August 2017, 01:33 7 years ago
    This was fixed for RC2 because before the walking speed for non-sliding animation was actually broken. The values were interpreted differently in editor and player and frame duration had an influence in walking speed in the player which does not make sense.

    Now only the footstep value is used for moving the character. So if you only have 0 values the character will not move. There must be at least one frame with a footstep value != 0.

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  • #66, by afrlmeSaturday, 12. August 2017, 02:27 7 years ago
    This was fixed for RC2 because before the walking speed for non-sliding animation was actually broken. The values were interpreted differently in editor and player and frame duration had an influence in walking speed in the player which does not make sense.

    Now only the footstep value is used for moving the character. So if you only have 0 values the character will not move. There must be at least one frame with a footstep value != 0.
    Ah, you sorted it then? Does it now work based on absolute pixels or is it still the strange movement value? Well, I guess I can test it out next week as I need to add the walk animations for the protagonist in ALLD.

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  • #67, by AlexSaturday, 12. August 2017, 02:32 7 years ago
    yes I fixed it. Only the absolute pixels are used for movement.

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  • #68, by sebastianSaturday, 12. August 2017, 12:10 7 years ago
    yes I fixed it. Only the absolute pixels are used for movement.

    when final VS5 gets released please mention it in the release notes as a point where the users should have a look at their characters walk animation after updating wink

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  • #69, by AlexSaturday, 12. August 2017, 12:43 7 years ago
    what's happening in the forum? second paragraph of my last post is obviously by AFRLme and not written by me wink

    I can also edit any other post and not only my own posts.

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  • #70, by afrlmeSaturday, 12. August 2017, 13:06 7 years ago
    what's happening in the forum? second paragraph of my last post is obviously by AFRLme and not written by me wink

    I can also edit any other post and not only my own posts.
    Calli implemented moderator permission classes for some of us. We've been attacked by spammers a lot lately, so those of us with moderator permissions (I assume they have been given to you) can now delete members (which will also delete all of their posts - we can't delete admin/moderators), or we can edit anyone else's post(s) or delete the posts.

    As to why my post ended up in your post... I'm not sure. I replied in the quick reply box (below) - pretty sure I did. Unless I accidentally clicked the edit button instead of quote button (possible). Sorry.

    @Calli: maybe you could move the edit button to the bottom right for posts that don't belong to us? Maybe change the color of the edit button too so we can distinguish that it's not our post. Actually... would prefer a little dropdown menu of sorts which contains edit post & delete post buttons (in the bottom right).

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