what's happening in the forum? second paragraph of my last post is obviously by AFRLme and not written by meCalli implemented moderator permission classes for some of us. We've been attacked by spammers a lot lately, so those of us with moderator permissions (I assume they have been given to you) can now delete members (which will also delete all of their posts - we can't delete admin/moderators), or we can edit anyone else's post(s) or delete the posts.
I can also edit any other post and not only my own posts.
yes I fixed it. Only the absolute pixels are used for movement.Cheers mate, much appreciated. Should make creating multiple walk speed variations (walk, jog, run, etc) much easier now.
Hi everyone,I am very interested in the spriter/dragonbones runtime. Will it be possible to include spriter file ressources to the adventure without the steps single frame generation and single frame import to Visionaire? How this should work in the editor for example? Every animation editor in Visionaire will be extended to load spriter animations instead of a list of single frames?next update is here.....what's up next:- adding more runtimes (spriter, dragonbones, creature)
I am interested in Spriter as well, as I already own a copy of Spriter Pro. Do you add support in Visionaire 5 already? That would be awesomest! :-) And a money saver, as I don't need to buy Spine...Hi everyone,I am very interested in the spriter/dragonbones runtime. Will it be possible to include spriter file ressources to the adventure without the steps single frame generation and single frame import to Visionaire? How this should work in the editor for example? Every animation editor in Visionaire will be extended to load spriter animations instead of a list of single frames?next update is here.....what's up next:- adding more runtimes (spriter, dragonbones, creature)
It's a future plan to implement support for that & various other sprite part animations model types. In the meantime, you don't need to use Spine. Dragonbones, which is free can export Spine models. See Lebostein's recent forum post.I am interested in Spriter as well, as I already own a copy of Spriter Pro. Do you add support in Visionaire 5 already? That would be awesomest! :-) And a money saver, as I don't need to buy Spine...Hi everyone,I am very interested in the spriter/dragonbones runtime. Will it be possible to include spriter file ressources to the adventure without the steps single frame generation and single frame import to Visionaire? How this should work in the editor for example? Every animation editor in Visionaire will be extended to load spriter animations instead of a list of single frames?next update is here.....what's up next:- adding more runtimes (spriter, dragonbones, creature)
Thanks for the info. I already tried Dragonbones for a few minutes - couldn't get Visionaire to read the stuff correctly, but will try again. Maybe, I'm parandoid, but I don't want to rely on an external (whether Chinese or American or EU) server to export stuff. Spine or Spriter won't need a server, afaik.It's a future plan to implement support for that & various other sprite part animations model types. In the meantime, you don't need to use Spine. Dragonbones, which is free can export Spine models. See Lebostein's recent forum post.I am interested in Spriter as well, as I already own a copy of Spriter Pro. Do you add support in Visionaire 5 already? That would be awesomest! :-) And a money saver, as I don't need to buy Spine...Hi everyone,I am very interested in the spriter/dragonbones runtime. Will it be possible to include spriter file ressources to the adventure without the steps single frame generation and single frame import to Visionaire? How this should work in the editor for example? Every animation editor in Visionaire will be extended to load spriter animations instead of a list of single frames?next update is here.....what's up next:- adding more runtimes (spriter, dragonbones, creature)
https://www.visionaire-studio.net/forum/thread/using-spine-a...