Visionaire RC2 Released

  • #1, by SimonSTuesday, 08. August 2017, 16:31 7 years ago
    Hi everyone,
    next update is here.
    Full Version:
    Free Version:
    This is the last RC version including small for updates for it, probably. The next version will be the final as we are pretty stable.
    Now the changelog:
    - actionpart: color overlay
    - actionpart: fade sound
    - actionpart: play sound and wait
    - actionpart: if character has item
    - actionpart: if lua (requires a bool return, you can do complex things. e.g. return game.CurrentScene == Scenes.scene0)
    - actionpart: wait for value
    - actionpart: wait for conditions
    - tabs and multiple windows (ctrl+t, ctrl+n, and then ctrl+1 - 9, no support for docking out on Mac)
    - player: new console gui
    - more then 2 conditions possible (changes the scripting, -> http://www.visionaire-studio.com/luadocs/#get-condition-value )
    - set animation center via textboxes
    - frames timeline scrollable
    - webp conversion / scaling is back
    - tab zooms the paintbox now
    - select animation for waypoint preview
    - multiselect waypoints and copy entf
    - list for moving and deleting animation frames
    - merge waysystem polygons
    - set music fade time
    - show object text set font in action part
    - change lightmap with fade time
    - veb is now merge compatible
    - fixed crash with merging
    - fixed merging order for lists
    - change order now works in team files
    - crash with empty return in shader code
    - emitter loops not saved
    - spine updates immediately on changing animation
    - spine animation can be mirrored
    - overlay can be closed by clicking anywhere
    - scrolling overlap hidden (emitters)
    - scripteditor performance
    - fixed esc key skips video and cutscene
    - wav support for 8bit, 24bit and 32bit
    - fixed delete while labeledit deletes the entry
    - fixed action part selector display issues
    - fixed translations not working
    - fixed crash with action part overlay
    - remove animation sprites if mirroring
    - loading image in game settings
    - dialog line break fix
    - get character text position now always correct
    - compatibility with non-utf8 usernames in windows
    what's up next:
    - finishing the audiosystem
    - adding more runtimes (spriter, dragonbones, creature)
    - ios export
    - plugins

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  • #2, by dionousTuesday, 08. August 2017, 16:37 7 years ago
    u r the man, thanks for that, testing and reverting

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  • #3, by dionousTuesday, 08. August 2017, 16:45 7 years ago
    just checked, our license works for RC1 full version, but for RC2 we get an error msg when trying to download.

    used the updater instead and works fine

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  • #4, by SimonSTuesday, 08. August 2017, 17:07 7 years ago
    fixed the internal link, can now be download via the link.

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  • #5, by dionousTuesday, 08. August 2017, 17:09 7 years ago
    thanks!

    first thing i noticed is that Greek characters used in my translation are not showing anymore in-game, checking further.

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  • #6, by PaupasiaTuesday, 08. August 2017, 17:11 7 years ago

    Thank you Thank you Thank you!! grin


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  • #7, by PaupasiaTuesday, 08. August 2017, 17:12 7 years ago

    Thank you Thank you Thank you!! grin


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  • #8, by PaupasiaTuesday, 08. August 2017, 17:12 7 years ago

    Thank you Thank you Thank you!! grin


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  • #9, by afrlmeTuesday, 08. August 2017, 17:17 7 years ago
    Damn! Triple posting. Cheers Simon mate, some much needed fixes & new features listed on the changelog. Keep on keeping up the good work! wink

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  • #10, by PaupasiaTuesday, 08. August 2017, 17:21 7 years ago
    Arrgh! What's going on with the forum? grin

    I used Internet Explorer to write the post because Firefox has become crazy (too much cpu and RAM usage).
    IE asked me if I wanted to save a file clicking the save button O_O
    I came back in the forum with Firefox and I found 2 posts.
    I wanted to erase one of them and now I find 3 post! grin
    Well ... thanks are always welcome! grin 

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  • #11, by afrlmeTuesday, 08. August 2017, 17:40 7 years ago
    Firefox has been pretty cpu/memory heavy for a few years now. Maybe more. Uses around 200mb RAM even when you only have the default tab open. Currently using almost 400mb RAM with just VS forum open. Chrome hardly uses anything, but for some reason I can't seem to be able to bring myself around to switching over to Chrome. I've used Firefox since around the time it first came out.

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