Hi everyone,
next update is here.
Full Version:
Free Version:
This is the last RC version including small for updates for it, probably. The next version will be the final as we are pretty stable.
Now the changelog:
- actionpart: color overlay
- actionpart: fade sound
- actionpart: play sound and wait
- actionpart: if character has item
- actionpart: if lua (requires a bool return, you can do complex things. e.g. return game.CurrentScene == Scenes.scene0)
- actionpart: wait for value
- actionpart: wait for conditions
- tabs and multiple windows (ctrl+t, ctrl+n, and then ctrl+1 - 9, no support for docking out on Mac)
- player: new console gui
- set animation center via textboxes
- frames timeline scrollable
- webp conversion / scaling is back
- tab zooms the paintbox now
- select animation for waypoint preview
- multiselect waypoints and copy entf
- list for moving and deleting animation frames
- merge waysystem polygons
- set music fade time
- show object text set font in action part
- change lightmap with fade time
- veb is now merge compatible
- fixed crash with merging
- fixed merging order for lists
- change order now works in team files
- crash with empty return in shader code
- emitter loops not saved
- spine updates immediately on changing animation
- spine animation can be mirrored
- overlay can be closed by clicking anywhere
- scrolling overlap hidden (emitters)
- scripteditor performance
- fixed esc key skips video and cutscene
- wav support for 8bit, 24bit and 32bit
- fixed delete while labeledit deletes the entry
- fixed action part selector display issues
- fixed translations not working
- fixed crash with action part overlay
- remove animation sprites if mirroring
- loading image in game settings
- dialog line break fix
- get character text position now always correct
- compatibility with non-utf8 usernames in windows
what's up next:
- finishing the audiosystem
- adding more runtimes (spriter, dragonbones, creature)
- ios export
- plugins