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1. Planning and writing

Planning and writing

Notebook with sketches and sticky notes

Before you paint a single picture, you need a plan: story, rooms, puzzles and dialogs.

What forFreeNote
Ideas and notesPaper, a notes app of your choiceWhat matters is that everything is in one place
Designing branching dialogsTwineOpen source; ideal for playing through dialog trees before you build them in Visionaire
Puzzle chartsyEd, diagrams.net, GraphvizSee the guide "Puzzles Players Love", chapter 3
Planning tasksA kanban board or a simple spreadsheetColumns "To do", "In progress", "Done" are enough

What happens in Visionaire

You build dialogs in Visionaire in the "Dialogs" tab of the character. A dialog tested in Twine can be transferred there layer by layer. You can also export all texts of your game from Visionaire and import them again, for example for proofreading or translations. Details in the wiki under Texts and translations.

Rule to remember
Play it on paper or in Twine first, then build it in the editor. Changes are cheaper there.

Your task
Write the most important dialog of your game in Twine and let someone click through it.