Found some issues in the visplayer:
1. Sometimes a played sound is louder. I experienced it on an interface button where the mouse enter also plays a quiet "Whuubb" sound effect. Randomly this appears louder than it should.
See video: There seems to be a peak noise in second 6 while walking and also as mentioned inside a menu when only hovering the buttons (beggining in second 17 ownwards).
2. The mouse sometimes stops randomly while moving, making it moving very jaggy. Cant really reproduce. But it seems not to be the mouse itself, but something in the game loop. When i go around with my character it looks also very laggy.
See video: second 13 where i move the mouse up for example and afterwards sometimes when moving from left to right.
The performance drop is really annoying. Not sure whats causing this but i need help for this. Something is telling me that these two issues are related somehow...
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3. While in the game inside the console i have several entries under "lua errors": which get more and more the more often i open the lua error page:
this is what appears also in the log, after i clicked on lua errors:
19:43:04.942:...ontents/Resources/../../../lua/luainspect/signatures.lua:65: bad argument #1 to 'pairs' (table expected, got nil)
19:43:04.942:stack traceback:
[C]: at 0x0101161700
[C]: in function 'pairs'
...ontents/Resources/../../../lua/luainspect/signatures.lua:65: in main chunk
[C]: in function 'require'
....app/Contents/Resources/../../../lua/luainspect/init.lua:17: in main chunk
[C]: in function 'require'
...layer.app/Contents/Resources/../../../lua/luainspect.lua:255: in main chunk
19:43:04.942:
19:43:04.942:[string "cleanUp()"]:1: attempt to call global 'cleanUp' (a nil value)
19:43:04.942:stack traceback:
[C]: in function 'cleanUp'
[string "cleanUp()"]:1: in main chunk
19:43:04.942:Failed to run string in Lua:
19:43:04.942:String content: cleanUp()
19:43:04.948:[string "M.list_warnings()"]:1: attempt to index global 'M' (a nil value)
19:43:04.948:stack traceback:
[C]: in function '__index'
[string "M.list_warnings()"]:1: in main chunk
19:43:04.948:Failed to run string in Lua:
19:43:04.948:String content: M.list_warnings()
19:43:04.954:[string "M.OnStyle(editor)"]:1: attempt to index global 'M' (a nil value)
19:43:04.954:stack traceback:
[C]: in function '__index'
[string "M.OnStyle(editor)"]:1: in main chunk
19:43:04.954:Failed to run string in Lua:
19:43:04.954:String content: M.OnStyle(editor)
19:43:04.959:[string "M.list_warnings()"]:1: attempt to index global 'M' (a nil value)
19:43:04.960:stack traceback:
[C]: in function '__index'
[string "M.list_warnings()"]:1: in main chunk
19:43:04.960:Failed to run string in Lua:
19:43:04.960:String content: M.list_warnings()
19:43:04.966:[string "M.OnStyle(editor)"]:1: attempt to index global 'M' (a nil value)
19:43:04.966:stack traceback:
[C]: in function '__index'
[string "M.OnStyle(editor)"]:1: in main chunk
19:43:04.966:Failed to run string in Lua:
19:43:04.966:String content: M.OnStyle(editor)
19:43:04.971:[string "M.list_warnings()"]:1: attempt to index global 'M' (a nil value)
19:43:04.971:stack traceback:
[C]: in function '__index'
[string "M.list_warnings()"]:1: in main chunk
19:43:04.971:Failed to run string in Lua:
19:43:04.971:String content: M.list_warnings()
19:43:04.977:[string "M.OnStyle(editor)"]:1: attempt to index global 'M' (a nil value)
19:43:04.977:stack traceback:
[C]: in function '__index'
[string "M.OnStyle(editor)"]:1: in main chunk
19:43:04.977:Failed to run string in Lua:
19:43:04.977:String content: M.OnStyle(editor)
4. (already since last version) The gamepad left click (hold + release) in the lua key event handler sometimes triggers wrong. It recognizes a left click (hold) for a release, making it impossible to sometimes open a verb coin menu. The issue goes away (sometimes) after restarting the game.
Kind regards
Sebastian