Visionaire RC0 Update

  • #120, by sebastianSaturday, 13. May 2017, 12:36 7 years ago
    I found another thing which is really funny with the Editor.
    When opening a project via its project file directly, i get strange blue outlines in the editor for each element:

    Example:

    https://cl.ly/kQmP/Image%202017-05-13%20at%2012.35.56%20PM.png  ;


    (macOS)

    Thread Captain

    2346 Posts


  • #121, by wischnikSaturday, 13. May 2017, 12:57 7 years ago
    I found another thing which is really funny with the Editor.
    When opening a project via its project file directly, i get strange blue outlines in the editor for each element:

    Example:

    https://cl.ly/kQmP/Image%202017-05-13%20at%2012.35.56%20PM.png  ;


    (macOS)
    i've noticed this too. (macOS)

    Newbie

    25 Posts

  • #122, by esmeraldaTuesday, 16. May 2017, 12:08 7 years ago
    I'm testing the turn animations and noticed that I can't mirror existing animations like with the walking or standing animations.
    At least I can't select any animation I wish to mirror...
    Is this a bug or am I overlooking something?


    Key Killer

    513 Posts

  • #123, by afrlmeTuesday, 16. May 2017, 13:34 7 years ago
    I'm testing the turn animations and noticed that I can't mirror existing animations like with the walking or standing animations.
    At least I can't select any animation I wish to mirror...
    Is this a bug or am I overlooking something?


    Probably because it's somewhat more complicated animation? I highly recommend against using mirrored animations anyway. You can't add custom scripts / actions / sounds into the animation frames for one & it does mirror the animation, which doesn't always look that nice to begin with - mostly if your characters have distinguishing features on either side of them, like hair parted to one side or a scar or some kind of unique item on their clothes like a badge, pocket, buttons, etc.

    Right, back on topic...

    I think the general idea behind the new turn animation system is that you create an animation for each direction; from x to y for every single direction on the compass. So you would for example from lets say east (0º) create a rotation anti-clockwise for:
    • east > north east
    • east > north
    • east > north west
    • east > west

    & then for clockwise...
    • east > south east
    • east > south
    • east > south west

    Rinse & repeat for every other point on the compass. It's a lot of work, but if you want lovely / realistic turn animations which include a start turn, turn & end turn, then it is the best way to go about it. You could actually show the body turning into the rotation unlike the the basic/cheaper looking method of just rotating with the idle character animation.

    Imperator

    7278 Posts

  • #124, by esmeraldaTuesday, 16. May 2017, 14:55 7 years ago
    You are certainly right, on a lot of occasions mirroring doesn't work or look good.
    But if the character is symmetrical, it looks ok (at least for me).
    I created animations for:
    back -> left, left -> back, front -> left and left -> front. They should be looking ok to be mirrored to the right side.
    Oh well, I can always mirror the images in my painting software and import the mirrored images... :-)

    Key Killer

    513 Posts

  • #125, by afrlmeTuesday, 16. May 2017, 16:09 7 years ago
    You are certainly right, on a lot of occasions mirroring doesn't work or look good.
    But if the character is symmetrical, it looks ok (at least for me).
    I created animations for:
    back -> left, left -> back, front -> left and left -> front. They should be looking ok to be mirrored to the right side.
    Oh well, I can always mirror the images in my painting software and import the mirrored images... :-)
    I think XnConvert has a flip macro function, so you should be able to use that to quickly flip your animations rather than having sort it out frame by frame, if you are using something like photoshop, illustrator or gimp.

    Imperator

    7278 Posts

  • #126, by esmeraldaTuesday, 16. May 2017, 20:44 7 years ago
    I think XnConvert has a flip macro function, so you should be able to use that to quickly flip your animations rather than having sort it out frame by frame, if you are using something like photoshop, illustrator or gimp.
    Thanks, that would save a lot of time! Will look into it.

    Key Killer

    513 Posts

  • #127, by afrlmeTuesday, 16. May 2017, 20:54 7 years ago
    I think XnConvert has a flip macro function, so you should be able to use that to quickly flip your animations rather than having sort it out frame by frame, if you are using something like photoshop, illustrator or gimp.
    Thanks, that would save a lot of time! Will look into it.

    It's a great program. Free too. It's actually the application that I recommend on the recommended image formats page on the wiki for webp conversion. I use it myself for converting all images/animations to webp (lossless) format. I don't use the macro action system very often, but it has some decent features like cropping, transforming, saturation, resizing, rotating, etc. etc.

    http://www.xnview.com/en/xnconvert/

    Imperator

    7278 Posts

  • #128, by SimonSSaturday, 20. May 2017, 11:30 7 years ago
    @Sebastian: I fixed the alpha problem.

    The blue outlines are activated if you drag drop something, drag and drop is still buggy because I don't get a mouse position on dragging.

    Thread Captain

    1580 Posts

  • #129, by vanoakTuesday, 23. May 2017, 17:05 7 years ago
    Hi,

    Don't know if it already posted, but there seems that 5.0.0 1188 filesystem operations in OSX Yosemite are not working at all.

    I tried to show a file save in class and it crashed (but it saved). But I wasn't able to import an image as background image.

    Thanks.

    EDIT: I'm using a networked, managed user. The app was installed by the administrator.

    Newbie

    26 Posts

  • #130, by brut69Thursday, 25. May 2017, 16:21 7 years ago
    The scrolling doesn't work properly on large scenes. I already made a thread about it but I thought I should mention it here as well.

    Great Poster

    266 Posts