@caligarimarte: You probably use your own code for repeating the texture, currently the border handling is set to border (0,0,0,0) for most subsystems but I will export this setting to lua in the bugfix update, before I had clamp to edge.
I am merely using the usual "fract()"-Command on the Texture-Coordinates inside my Shaders, that is all, but I am glad if it will be fixed again in the next Version (as it already was in RC2).
(EDIT: Well, technically it was only somewhat fixed, as "fract()" still resulted in Border-Handling that was not really perfectly "repeat", but it looked close enough, and that was fine enough for me and the few People with whom I have shared my Shaders.)