Visionaire 5 released

  • #1, by SimonSWednesday, 08. November, 15:43 2 weeks ago
    Hi everyone,
    the final is now here. Not all bugs are addressed but it's stable enough to now call it final and get the people to adopt.

    Links as usual:
    Changelog:
    - iOS export, but you need to sign yourself with tools like this:  https://github.com/xndrs/XReSign
    - plugins support, I already uploaded two plugins to the online repo, you can install with the cog on the right side. Plugins can add custom action parts.
    - high-dpi support (Windows-only, Mac users need to wait til I've assembled my 4k Mac)
    - more info about lua errors in console
    - outline fonts can now be independently colored
    - drag and drop support for ordering objects and action parts
    - filter for object lists
    - filter for object selection dialog
    - import speech dialog fixed
    - add add/remove item to list context menu
    - allow searching for sprite paths
    - audio effects (the audio system is still not completely finished, so no docs yet)
    - fix for crash with F5
    - cursor animations are now on top of each other
    - export with resizing is now working even better
    - fix for lightmap calculation error
    - 3d characters can now turn with keyboard controls

    lua:
    - allow adding scrollpanes to buttons
    - allow adding buttons at runtime via create/duplicate
    - add renderhook for objects and buttons
    - add multiple texts to scrollpane and add option to always show the scrollbar
    - add action part hook
    - duplicate to other parents

    Thread Captain

    1012 Posts


  • #2, by sebastianWednesday, 08. November, 16:21 2 weeks ago
    Wow. I'll download it asap!

    Here some currently upcoming questions from myself:
    cursor animations are now on top of each other
    what does that mean? Layered cursors?

    allow adding scrollpanes to buttons
    what does it do exactly? 
    srollpanes are scrollable areas with "overflow:hidden" like properties?

    What about the scrollbar itself? how is this handled in case of theming?

    add action part hook
    Is this a hook which triggers on defined action parts? (like start dialog, etc)?


    EDIT:
    Did you changed the font size in the editor? Everything seems so "big"

    Thread Captain

    1926 Posts

  • #3, by atrusWednesday, 08. November, 16:27 2 weeks ago
    That's fantastic, thanks so much and congrats smile

    Love the new plugin system and iOS export! By the way if you click on the right cog if no ved is open VS will crash. It works ok if a ved is open.

    Using Win10

    Forum Fan

    181 Posts

  • #4, by SimonSWednesday, 08. November, 16:35 2 weeks ago
    - cursor animations are now on top of each other

    Displayed in the editor (active and inactive).

    - allow adding scrollpanes to buttons

    Player: this is for the text scroll panes I added with RC2. They'll get a plugin in the future.

    - Is this a hook which triggers on defined action parts? (like start dialog, etc)?

    yep.

    - Did you changed the font size in the editor? Everything seems so "big".

    No, but maybe a side effect.

    Thread Captain

    1012 Posts

  • #5, by AFRLmeWednesday, 08. November, 16:49 2 weeks ago
    Nice, will check it out in a wee bit mate. I've posted some announcements on Steam & Twitter. I have a webhook running on Discord so it's already re-posted the tweet on their automatically. Unfortunately I don't have access to the facebook account, so Thomas will have to post an announcement on there.

    Anyway, nice one. I'll read over the changelog properly in a bit. Eating dinner at the minute.

    Imperator

    5722 Posts

  • #6, by sebastianWednesday, 08. November, 16:55 2 weeks ago
    yeah, there is a weird font size issue. Everything looks bigger.
    The Cog Icons in the top bar get cut off (maybe caused by the bigger scaling of everything?)

    Also the grid in the Editors look a bit off. These grey squares are not squares anymore:


    Also some other symbols look very squished/stretched now:

    Thread Captain

    1926 Posts

  • #7, by AFRLmeWednesday, 08. November, 17:15 2 weeks ago
    Text & squares & so on all look fine to me.

    https://i.gyazo.com/ac14a33a81d348c38d23923a259d52cb.jpg

    Imperator

    5722 Posts

  • #8, by sebastianWednesday, 08. November, 17:29 2 weeks ago
    seems to be OS related but a problem with the app itself:

    new
    old

    Everything is zoomed in the newer version.

    Thread Captain

    1926 Posts

  • #9, by ke4Wednesday, 08. November, 17:48 2 weeks ago
    Nice work.
    Where can i find the installed action parts? I don't see them after installing. Is it also possible to write own plugins?

    Some bugs still there.
    Will the bug with not working shader exclude state 2 fixed at some point? Pretty please. 

    Key Killer

    802 Posts

  • #10, by AFRLmeWednesday, 08. November, 17:58 2 weeks ago
    The action parts aren't listed in the popup action part block only in the dropdown action part list currently. Just create any action part, then on the right hand side use the dropdown list & scroll to the very button to custom action parts.

    The movie one is not currently working correctly. It's not displaying a list of scene objects when I select scene object radial button & select a scene. No idea if the masking one is working.

    Imperator

    5722 Posts

  • #11, by DilatedWednesday, 08. November, 19:30 2 weeks ago
    OOOOooooO interesting. 

    Looking forward to see how the iOS port works. 

    Now just for the Switch port razz

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