tiny & Tall : Gleipnir

  • #30, by pinsSunday, 12. July 2015, 11:04 9 years ago
    Thanks a lot!
    The game is an adaptation of a comic that's already finished, so I have a precise idea of the number of scenes. There will be about 12 'stages', each of those including from 1 to 5 different backgrounds. The scenes from the comic I can't translate into interesting gameplay ideas will be shown as cutscenes, but I'll keep those to a minimum.

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  • #31, by pinsThursday, 23. July 2015, 18:52 9 years ago
    Hey guys! I've got something else you might be interested in, I just finished translating the comic that video game comes from in English, so I thought I'd just drop the link here! http://imgur.com/gallery/jbZgk
    On another note, the game is going to have another translation... in Britton!
    I'm also thinking about a German translation, it seems adventure games are hugely more popular in Germany than they are in France...

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  • #32, by wimfSaturday, 25. July 2015, 13:44 9 years ago
    Hello. I just tested the game I love. Bravo for the design. good continuation

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  • #33, by LebosteinSunday, 26. July 2015, 19:52 9 years ago
    I'm also thinking about a German translation, it seems adventure games are hugely more popular in Germany than they are in France...

    Yes! There is a very huge Adventure community in german:
    http://www.adventure-treff.de

    Look at the huge number of threads and themes in the forum (since 2001):
    http://www.adventure-treff.de/forum/index.php

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  • #34, by pinsSunday, 26. July 2015, 21:24 9 years ago
    Wow! Well, the only problem I see with that is that I don't speak German, I think it would make exchanges with the community quite problematic... The other thing is the cost of a translation. But I'm thinking about including it in the Kickstarter stretch goals, right after the mac/linux support. I'll have to get some idea of how much it would cost!

    @wimf : Thanks a lot!

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  • #35, by pinsTuesday, 08. September 2015, 09:20 9 years ago
    Hey everyone! The Kickstarter project for my game just went live, I'd be very grateful if you decided to back it or share it! Cheers!
    https://www.kickstarter.com/projects/pins/tiny-and-tall-glei...

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  • #36, by LebosteinTuesday, 08. September 2015, 13:04 9 years ago
    Wow! Is that 114 page pdf novel in english?

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  • #37, by pinsTuesday, 08. September 2015, 13:33 9 years ago
    It is indeed! Available both in French and English. I'm still not fluent in German in spite of my best efforts, so I couldn't translate it...

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  • #38, by LebosteinTuesday, 08. September 2015, 13:37 9 years ago
    It is indeed! Available both in French and English. I'm still not fluent in German in spite of my best efforts, so I couldn't translate it...

    OK smile I thought it was only French...

    One criticism: Mac and Linux version as stretch goal. Hm...

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  • #39, by pinsTuesday, 08. September 2015, 13:59 9 years ago
    Ah, yes... Well, it was a matter of cost, really. I wasn't confident I'd be able to raise that much money, so I really limited the costs. As the license is about 1500€... I don't know, maybe if I manage to raise 8k and a sprinkle of coins more, I'll do it anyway!

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  • #40, by afrlmeTuesday, 08. September 2015, 14:04 9 years ago
    Are you talking about the VS license? The €1500 license is only for commercial games. By commercial we mean games published by a third party publisher that have hired you (as developer) to make the game for them. The commercial license is also required if you are planning on selling your game as a physical product in retail stores (digital stores don't count).

    If you only plan on releasing your game on windows, mac or linux, then you only need the basic or multi-user license. If you plan on releasing on the above mentioned & on android & / or iOS then you need the mobile license.

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