I think it also depends on the story you're telling: if your characters are really fleshed out, the one click interface might be enough (as seen in Hector : Badge of Carnage). In my case, most of the interest (both in the game and in the comics) lays in the contrast between the "epic" backdrop and the total inadequacy of those petty protagonists, so it would be a shame not to use the opportunity of irrelevant action verbs to reinforce that contrast.
Also, good news! Apparently I hold a power far greater than I imagined, because after my moans about kickstarter not being available in France, they announced they would, in fact, come to my country in two weeks! I'd say the stars are aligned for me to make this game, somehow, happen.
I'm currently working on the main menu, with extensive help from AFRLme's great menus examples, along with the first assets for the second scene. It's inspired by this page:
and here's a preview of the background:
It will definitely need some more work on these books.