This thread is a few years old. Some details may refer to an earlier version of Visionaire Studio. Current tutorials
Character rotation (animating the character turning from one direction to another).Character rotation should be enough. If it's just begin & end walk animations you are bothered about then you could probably sort those out with what I mentioned above.When you say rotate, do you mean actually rotating the character so it looks like its spinning around to face the other direction, or do you mean something like mirroring? Do you have an example file or a sequence showing it? Are you talking about 3D or 2D still? Can I ask any more questions in one paragraph?
Hopefully in Vs5 there will be a way for the transitions between idle and walk cycles.
the only advantage i see for "real" 3D charakters is that you can use camera angles to have more dynamic scene perspectives and maybe less hustle when animating something for all possible directions.haha... Jinx. Pretty sure I said the same thing mate. That's my thoughts on 3D characters too in regards to using them with 2D scenes. I have a lot more control over the 2D sprite versions than 3D as I can manually insert scripts & sounds & control playback order & force which frames to loop - not sure if that's possible with 3D characters!?