This thread is a few years old. Some details may refer to an earlier version of Visionaire Studio. Current tutorials
Create point and click adventures without coding. The free version covers up to 25 scenes per project. For more scenes or to earn money with your game, you need a license.
See the Indie Bundle Try it for free3D character support was something quite a few people kept asking for, then after it was eventually implemented I think hardly anyone has bothered using it. For me VS should have just stayed 100% 2D, but that's just my personal opinion.Thanks for doing the test. I'm going to create a really small 3D file tomorrow and see what I can figure out on my own in VS. As for Construct 2, I've used that for the past two years.
I've imported a .x file that one of devs game to me as a test & it seemed to import ok when I tried it, though it seemed to have a few issues animating correctly. It's possible that 3D models will work ok in the official release of 5.0 - I can't confirm that though.
Like most things, it's about choice & sacrifice, what you can live with & what you can live without. If Unity has more features that you need, then use that. If ease of use is more important & you don't mind finding workarounds for limitations then feel free to use VS instead or Game Maker Studio or Construct 2 or whatever makes most sense. There's also quite a few other dedicated point & click adventure game engines out there too like adventure game studio & wintermute & adventure game engine (looks quite interesting), but I can't say what any of them are like as I've only ever used VS & dabbled with Game Maker Studio & RPG Maker a little bit - & visual basic / .net once a blue moon ago (about 10+ years ago).
I thought I linked the tutorials page on the wiki? I listed all Visionaire Studio related tutorials on there. Yes, they are a couple years old as it's been quite from 4.2.5 to 5.0 beta. Year & odd now.Yeah I got that link. Thats where I found those YouTube tutorials
https://wiki.visionaire-tracker.net/wiki/Tutorials
The turn animation is something new for 5.x. I believe animating turns rather than simply rotating idle character around is the best method for animating rotation of a character because you can make it more realist by also animating the characters body twisting with the momentum of the turn & make it look much more natural - the only thing it doesn't cover is rotating clockwise or anti-clockwise, but you can use animation index for that by creating 2 animations per direction & changing the animation index value as needed - should do the trick.