Hi there, after working with Visionaire more intensely and coming from Construct 2, i just thought i would add my two cents just to have it on the record
First of all: when you're a non-programmer like me, there will always be pro's and con's to every engine you use in either usability or features etc. So in that regard, i really love Visionaire because so far i was always able to get things done, even when that sometimes meant i need a workaround.
So here's my wishlist for the hopefully long and bright future of Visionaire:
- Keyboard Controls for Character Movement and Interface Interactions
- Maybe simplify the whole Action Part Usability by i.e. by having global and local variables and conditions instead of being able to make them everywhere (characters, scenes, scene objects, interfaces etc.) so it gets less confusing. It could be just one single window where you can register all your Variables for the whole Game.
- Action Areas on Character Animations. I.e., a Character has a Keychain on his belt but only in the left walkcycle. You have the standard Character interaction, and the second Action Area for the Key.
- Previewing of Characters in the Scene Tab: it's sometimes kinda hard positioning Characters in a Scene with just Numbers so it would be nice to preview Characters as well.
- Show all Objects/Characters in Scenes: this can be useful if you want to make Action Areas which are not in the Tab for the Scene Object (can sometimes happen if you want to have to separate Actions on a Scene Object so you can switch between them).
- Conditions: when Animation x is playing.
- Execution Type: Always (some Engines call this "Every tick") (so you can have Actions that are always executed until they are stopped and don't have to call them by another Action. Would make some things simpler).
- Positioning of Texts can be very flexible over Lua, but i think this should be integrated in the WYSIWYG Part of the Engine.
- This was said before, but it would be cool to have a GUI for the Shaders
- Copy Paste multiple Action Parts: this is useful when i want to move a whole section of Actions i.e. from a Scene Object to a Character. I had to make a Screenshot last time and rebuild the whole thing but it would be nicer to just be able to select multiple Action Parts and Copy & Paste them.
- I think this was said before, but And & Or Operators in the Actions Editor themselves would be nice. The curreent way where you have to make Conditions seperately with these operators is kind of confusing...
- Keep Tabs open: It's slightly annoying, since i have to switch tabs a lot in Visionaire, which i wouldn't mind, but i wish that when i would return from a Character to a Scene Tab i.e. i wouldn't have to open up everything again and the Software would remember where i left the Tab off.
- Having Scene Objects affected by Lightmap (like with a Checkbox)
And, to make things complete, here my wishes for the Forum CMS:
- Search function that actually does scan not only the Thread titles but also the Content of the thread. I think it would produce much less questions that are asked over and over again, because you could find earlier threads easier.
- Being able to search for all posts or threads started by specific Users.
- Maybe a specialized Help Forum Section, you can even make one especially for Noobs. That would make things easier again to browse problems other users had and you may encounter yourself at the moment.
I'm sorry to say but these are standard features of every forum i've ever been, and i would really love to see them here too for a better Community Experience.
Thanks
Looking forward to the new Release.
EDIT: Whoops, i just noticed the Concept on the previous page which already incorporates a lot of things i've listed here
I think with such an Interface, there will be no holding back for Visionaire anymore! I will advertise it when i'm at AdventureX in December like crazy