5.1.6 Update released

  • #1, by SimonSMonday, 29. March, 21:03 4 months ago
    Fixes in 1217
    - html5 error in browser
    - 1.vis missing in ios build
    - earthquake not working
    - texts blink at 0,0 for a frame
    - non-sliding walk not working

    Changes in 1216:
    - option to relocate folders in context menu
    - button to play animations and particles separate
    - option to have text affected by rotate and scale
    - interface components: text, transform, shader
    - start action and wait
    - objects affected by lightmap
    object.LightmapAffected = true
    - separate forces in earthquake via Lua:
    game.Quake = true
    game.QuakeForceX = 0
    game.QuakeForceY = 5
    game.QuakeSpeed = 5
    - set circle center and things like blur radius
    game.FadeCenter = {x=0,y=0}
    game.FadeInCenter = {x=0,y=0}
    game.FadeRadius = 5

    Fixes:
    - operator is sometimes set to blank
    - spinner can't mark and edit
    - spinner scroll too wide
    - transform not previewing right
    - comments missing
    - Text: wait until "falsch"
    - ios memory issues
    - mac crashes after some time
    - mac cursor jumps
    - linux fullscreen
    - files filter is set as *.apksigner.bat
    - getProperty("system_language") returns nil on Android
    - audio dialog double click renames instead of selecting
    - combobox for audio value is now longer
    - clear outfit selection on selecting character
    - renaming waysystem possible and scene takes name
    - transition areas not working
    - search offsets wrong after scroll = dpi 1.25 treeview fail
    - movie components not pausing with pause
    - hidden interfaces are still shown as interaction area in the console
    - 125% dpi corrupts tree indentation
    - file dialog names missing
    - scroll errors, scrolls right and back if scroll position was not reachable

    Thread Captain

    1439 Posts


  • #2, by unkunstMonday, 29. March, 21:08 4 months ago
    Cool & big thx for fixing. I will test the earthquake-functionallity on weekend.

    Newbie

    5 Posts

  • #3, by afrlmeMonday, 29. March, 21:30 4 months ago
    quick note: for those of you who are wondering where the minification/magnification options went from the main game settings section of the VS editor, you now just need to tick the "activate pixel effect" option to enable nearest neighbor.

    Imperator

    6984 Posts

  • #4, by sebastianMonday, 29. March, 21:36 4 months ago
    thanks for this update smile

    Thread Captain

    2346 Posts

  • #5, by unkunstTuesday, 30. March, 00:27 4 months ago
    It works.:-) Thanks a lot. :-))))

    Newbie

    5 Posts

  • #6, by TinTinTuesday, 30. March, 07:07 4 months ago
    Thanks a lot Simon!. Great update!

    Forum Fan

    195 Posts

  • #7, by sebastianWednesday, 31. March, 18:29 4 months ago
    non-sliding walk animation still has issues on 1217.
    Character walks very slow.

    nothing changed in the Editor 


    Thread Captain

    2346 Posts

  • #8, by SimonSWednesday, 07. April, 22:50 4 months ago
    Bugfix update 1218 is uploaded, fixes:

    • walking with walk steps too slow
    • set android sdk to 29 to skip signing requirements
    • explorer: objects are not renameable
    • selecting waypoints resets scene
    • selecting action part after copy paste glitches
    • undo in scripts/texts not working correctly sometimes
    • long first line in scripts invisible sometimes
    • - keyaction shown as folder
    • action part tween, targetvalue not selectable
    • action text blinks after cutscene
    • macos console not visible if shaders are used

    Thread Captain

    1439 Posts

  • #9, by tale-finch-gamesThursday, 08. April, 09:08 4 months ago
    Hi thanks for the update. Still have a question and that is when scenery starts via Visionaire Player the screen freezes for 10 seconds. Is this a bug? It was not with the previous version. See screen for system info.

    Newbie

    12 Posts

  • #10, by SimonSThursday, 08. April, 10:31 4 months ago
    that's probably because of some antivirus.

    Thread Captain

    1439 Posts

  • #11, by tale-finch-gamesThursday, 08. April, 10:48 4 months ago
    I did a complete reboot and the error was solved. Strange hm right

    Newbie

    12 Posts

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