Fixes in 1217
- html5 error in browser
- 1.vis missing in ios build
- earthquake not working
- texts blink at 0,0 for a frame
- non-sliding walk not working
Changes in 1216:
- option to relocate folders in context menu
- button to play animations and particles separate
- option to have text affected by rotate and scale
- interface components: text, transform, shader
- start action and wait
- objects affected by lightmap
object.LightmapAffected = true
- separate forces in earthquake via Lua:
game.Quake = true
game.QuakeForceX = 0
game.QuakeForceY = 5
game.QuakeSpeed = 5
- set circle center and things like blur radius
game.FadeCenter = {x=0,y=0}
game.FadeInCenter = {x=0,y=0}
game.FadeRadius = 5
Fixes:
- operator is sometimes set to blank
- spinner can't mark and edit
- spinner scroll too wide
- transform not previewing right
- comments missing
- Text: wait until "falsch"
- ios memory issues
- mac crashes after some time
- mac cursor jumps
- linux fullscreen
- files filter is set as *.apksigner.bat
- getProperty("system_language") returns nil on Android
- audio dialog double click renames instead of selecting
- combobox for audio value is now longer
- clear outfit selection on selecting character
- renaming waysystem possible and scene takes name
- transition areas not working
- search offsets wrong after scroll = dpi 1.25 treeview fail
- movie components not pausing with pause
- hidden interfaces are still shown as interaction area in the console
- 125% dpi corrupts tree indentation
- file dialog names missing
- scroll errors, scrolls right and back if scroll position was not reachable