Search Result

  • RE: [Solved] Shaders (again) in VS5

    Mmmh the log is empty, strange. I've checked the examples of Simon and either I don't understand, either it's as usual like I did before. Here 2 screenshots of my shaders settings:The main script (latest version)https://zupimages.net/up/19/05/lrmg.jpgAnd the shaders that I try to activatehttps://zupimages.net/up/19/05/7zht.jpgAnd in the game nothing changes, there are no shader effects whatever the values I try in the shaders.Usually it used to work fine, I have been using the shaders for a while (since Catyph) and experimented many different things.I must be missing something....I'll probably need to read furthermore the new examples and changes explained by Simon, but even though if the old version doesn't work anymore it should be said in the log, no?

    by Simon_ASA, 5 years ago

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    Simon_ASA 5 years ago
  • RE: [Solved] Shaders (again) in VS5

    it's possible that Simon changed how it worked somehow? check the examples in the commented section near the top of the shader toolkit script.also, any errors mentioned in the log?

    by afrlme, 5 years ago

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    afrlme 5 years ago
  • RE: [Solved] Shaders (again) in VS5

    Thanks for the quick reply! But that is the version I already tried. As written above:I have updated the script with what is (I think) the latest shader toolkit(script version 0.96 update 28/9/18 lua 5.3)So I was up to date.Mmh strange, I wonder what's wrong in my project.Any other idea why an old project would have the shaders to stop working?(when I say "old" it is Visionaire 5, but one of the very first versions)

    by Simon_ASA, 5 years ago

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    Simon_ASA 5 years ago
  • RE: [Solved] Shaders (again) in VS5

    A'llo mate,This is the latest version of the shader toolkit: [url=http://www.visionaire-studio.com/luadocs/downloads/shaderscript11.lua]here[/url].The new shaders section is for people to write their own custom shaders, if they want/know how to.

    by afrlme, 5 years ago

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    afrlme 5 years ago
  • [Solved] Shaders (again) in VS5

    Hello,Congrats for all the great updates in VS5!I had lost track of the changes during the last years and when I open my older projects it would seem that the shaders are not working anymore. I have updated the script with what is (I think) the latest shader toolkit (script version 0.96 update 28/9/18 lua 5.3)And I use some very simple shaders such asshaderNoise(0.05, 1, 0)However it doesn't work, nothing changes in the game. Also I see a new Shaders menu but I don't understand anything lolCould anyone help me? Thanks in advance

    by Simon_ASA, 5 years ago

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    Simon_ASA 5 years ago
  • RE: Visionaire Update 5.0.9

    Thanks for the advice Nigec,It seems it was the old shader toolkit that was casuing the problem - I've updated it to the most recent one and I'm back on track.

    by ianfox, 5 years ago

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    ianfox 5 years ago
  • RE: Rippling Water FX

    Hi there!you can achive this with shaders! Shaders can be very complex but it wold be possible to add some move /ripple to a mask or even to a single image (at least the shader toolkit can to it)if you want to have some example of working shaders you can have a look at the Shader toolkit:https://wiki.visionaire-tracker.net/wiki/Shader_(CMS)i guess there might be a newer version around.. but i do not have a link at the moment.Hope it helps!EDIT:here is the new version:https://www.visionaire-studio.com/luadocs/#shadertoolkit

    by stothew, 5 years ago

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    stothew 5 years ago
  • RE: Visionaire Update 5.0.8

    Hello everyone,very good update, even if I encountered some issues with Lua code.In particular "Shader Toolkit 0.9.5" (last version described on site) does not work anymore ("getn" function is not recognized, and also "maxn"...): is there any way to fix that? There were no problems with 5.0.6 version.

    by franz, 5 years ago

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    franz 5 years ago
  • Visionaire Update 5.0.8

    Hi everyone, 5.0.8 is here, mostly bugfixes but also some new features.Links as usual: Full Version: Windows: http://www.visionaire-studio.com/download/download_fullversion4.htm Mac: http://www.visionaire-studio.com/download/download_fullversion4_mac.htm Free Version: Windows: http://www.visionaire-studio.net/downloads/view/visionaire-studio-5/ Mac: http://www.visionaire-studio.net/downloads/view/visionaire-studio-5-mac/New things:- metal support (for the editor actually now required)- add curves (can also be used via lua currently, for example: https://www.visionaire-studio.com/luadocs/#tween-curves )- add leftclick behaviour - add lua callback tween (see curve example)- visibility/scale/rotation now affects particles - add horizontal fader for volumes - add more block functions (it's still not in the state to write documentation about it)- add search to block dialog - blocks work on mac - add blinking cursor to text field - possibility to use folders (add a - in front)- line drawing is now looking much better- android sdk updateFixes:- copy paste not working - change sprite removes position - sounds don't fade out if no transition set - pause particles and tween while out of focus - particles not correctly scrolled - issues with scrolling and rotationcenter - first frame not set according to lipsync - models not rendering correctly - blendtrack: manual left point moves too fast in audiosystem - auto save value if new automation is created - audio container don't start sometimes - check list box doesn't update labels (scene preview list)- empty scripteditor shows no caret - last line number sometimes not shown - animation studio too big for screen - save warning even if game is empty - fix spine integration - fix labeledit not visible if scrolled - break knobs into rows - the shader toolkit now correctly clamps to the edge again if you use follow character, just redownload it from the luadocs.Now, keep the bug-report channel on discord filled.

    by SimonS, 5 years ago

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    SimonS 5 years ago
  • RE: Black screen in Visionaire Player after latest update

    Can you try disabling the shader toolkit script by unticking the definition checkbox button please?Out of curiosity, have you only just recently upgraded? Simon updated the shader toolkit script recently so it could be possible that you still have the old version. Here's the new shader toolkit: https://www.visionaire-studio.com/luadocs/downloads/shaderscript11.luaAlso Lua version was updated from 5.1 to 5.3 & some of the functions/operators that were available in 5.1, such as table.maxn are now deprecated.https://www.lua.org/manual/5.2/readme.html#changeshttps://www.lua.org/manual/5.3/readme.html#changesThere are links on the 2 pages that I just linked that list incompatibilities.Ok, I resolve it, after your last message: I updated the shaders and the problem is gone!Thank you for the tips

    by davide-civelli, 6 years ago

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    davide-civelli 6 years ago