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4. Puzzle types and when they fit

Puzzle types and when they fit

Different kinds of puzzles on a table
TypeExampleStrengthIn Visionaire
Use an itemKey on doorInstantly understandableAction on the target, execution type "Executed command on object"
Combine itemsFishing rod and magnet make a magnet rodFeels cleverAction on the item with a combined command
ObservationA picture hangs crooked, a safe is behind itRewards attentionLook text as a hint, a condition makes a new object visible
DialogTalk the guard roundBrings characters into playDialog options tied to conditions
Use a characterThe cat distracts the caretakerLiving worldItem on character, then animation and a change in the scene
Order and timingLights off first, then open the doorTensionValues count steps, "If value" checks the order
Mini puzzleCombination lock, sliding puzzleVarietyA scene of its own without a character, templates in the wiki under Templates and demo projects

The right mix

  • Alternate the types. Five item puzzles in a row get tiring.
  • Choose the type based on the story, not the other way round. A detective solves observation puzzles, a diplomat solves dialog puzzles.
  • Use mini puzzles sparingly. They interrupt the flow and can't be solved with the logic of the game world, only with their own rules.

Rule to remember
The puzzle type follows from character and story. Variety keeps players awake.

Your task
Assign every puzzle in your game to a type. If one type makes up more than half, swap one out.