Visionaire RC0 Update

  • #30, by PaupasiaSaturday, 22. April 2017, 19:46 7 years ago
    I can't even build a windows game, I tried to translate a earlier topic about using Save as to create a vis file but there is no option, also downloading a microsoft libary which I already have
    This is strange because I exported for Windows one of my games and everything works flawlessly.
    Custom icon, particles, transitions and savegame.
    I only had to redownload full version because the auto update doesn't seem to be working  grin 




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  • #31, by dionousSaturday, 22. April 2017, 21:16 7 years ago
    Have managed to get an HTML build of our game demo working on Firefox 52.0.2. and on Edge!!

    It has its issues which i'm sure the team will tackle at some point, but i have to say: 

    WHAT A FANTASTIC JOB GUYS!!!!!

    It's really a new era for VS to be able to run on browsers, well done indeed!

    Still no luck with Chrome (there a few errors thrown in the console); really impressed with Edge's performance compared to Firefox by the way.

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  • #32, by NigecSunday, 23. April 2017, 09:56 7 years ago
    for me its stuck looking for a vis file I created years ago, eGame is showing this 'C:\Users\nige\Desktop\zep\soundtest.vis' which I can't change

    I'm just looking now to see if I can delete the reference

    I just tried a different game and that worked lol

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  • #33, by sebastianSunday, 23. April 2017, 10:22 7 years ago
    for me its stuck looking for a vis file I created years ago, eGame is showing this 'C:\Users\nige\Desktop\zep\soundtest.vis' which I can't change

    I'm just looking now to see if I can delete the reference

    I just tried a different game and that worked lol

    could you try opening your project file with an editor and searching/editing for this filename? (make backup first)

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  • #34, by NigecSunday, 23. April 2017, 10:30 7 years ago
    Yes I found it.. the reference is in the ved in <GameBuildRules> and <path path="\eGame, for some reason the V4 value had stuck, I just replaced the value with the one that worked from the other game
    <path path="\eGame;C:\Users\nige\Desktop\zep\soundtest.vis"/>
    to
    <path path="\eGame;<Main.vis>"/>

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  • #35, by sebastianSunday, 23. April 2017, 12:29 7 years ago
    I found another bug:

    a getProperty() functions has problems in VS5RC0.

    in my case where i use the getProperty("system_language") it returns nothing.



    Also the config.ini read/write script from the wiki is not working anymore because the line == "someentry = somevalue" doesn't get recognized anymore. I guess because it has to be
    line == "someentry = somevalue\n" to fix this...

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  • #36, by ke4Sunday, 23. April 2017, 12:34 7 years ago
    I know i was mentioning this issue before, but the GameShaderExclude field only works for interfaces, cursors and action text but it ignores normal texts.

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  • #37, by afrlmeSunday, 23. April 2017, 13:09 7 years ago
    I found another bug:

    a getProperty() functions has problems in VS5RC0.

    in my case where i use the getProperty("system_language") it returns nothing.



    Also the config.ini read/write script from the wiki is not working anymore because the line == "someentry = somevalue" doesn't get recognized anymore. I guess because it has to be
    line == "someentry = somevalue\n" to fix this...
    eh? You mean it's not recognizing the \n to drop lines in write part of the script & is including them in the config.ini itself? If that's the case, then Simon will have to look into that as it should automatically parse \n into a line break.

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  • #38, by sebastianSunday, 23. April 2017, 13:39 7 years ago
    its not recognizing the line in the read function  

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  • #39, by afrlmeSunday, 23. April 2017, 17:01 7 years ago
    its not recognizing the line in the read function  
    Should still work fine. You sure you haven't accidentally typed a character in somewhere or edited something or changed the name of a condition or value which is causing it to return some error, which in turn is causing it to stop executing the script/function?

    Lua is a bit of a bugger when errors are involved. If it encounters an error then it usually kills the entire script at whatever point it got up to without going through the rest of the lines of code.

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  • #40, by sebastianSunday, 23. April 2017, 18:09 7 years ago
    nope, it just skips e.g. the

    if line == "fullscreen = yes" then ... end 

    completely, because (i guess) the line is in fact fullscreen = yes\n .

    Nothing to do with typos. VS 4.2.5 is fine, VS 5 just doesn't accept the above line (for me)

    I got around that because now i search all lines like line:find("someline = no"). This works.

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