Visionaire RC0 Update

  • #20, by giuliobiderTuesday, 18. April 2017, 16:23 3 years ago
    I haven't fixed that yet, because I have no retina display. These guys here fixed it manually: http://www.visionaire-studio.net/forum/thread/visionaire-5-r...!/6/#56
    Oh...sorry...I didn't see it!

    Thanks a lot, it works! wink

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  • #21, by sebastianFriday, 21. April 2017, 08:28 3 years ago
    It's a meeee again:

    I discovered some weird behavioirs with the syntax highlighting in the Lua script relevant workspaces:

    It happens when i create a new function that it and its conent doesn't get colorized until i reopen the script by changing to another and back. 

    (in the initial release of RC0 (and copying the lua folder one level up to enable syntax highlighting)  i remeber no such issues) 

    Also i would love to have a word/variable completely marked and copy-able via cmd/ctrl+c. 
    Right now when clicking a name it highlights the whole word (great) and also highlights the same word all over the script (great). But trying to double click to prepare it for copying doesn't work at all. 
    From every other word processing program i know (win, linux and mac) i have system wide
    double click = mark word
    (triple click = mark whole line) 

    would be really cool to see this implemented somehow smile 

    Also i discovered that my object text now doesn't scroll within scenes anymore. Doesn't apply to interfaces and png fonts though (which is great). 

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  • #22, by NigecSaturday, 22. April 2017, 09:32 3 years ago
    html... what's the additional download that's required or isn't it working yet?

    Key Killer

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  • #23, by NigecSaturday, 22. April 2017, 09:50 3 years ago
    Ok html is now available but I can't build anything

    if you look at the pick eGame, the path is wrong, if you look at the top header that is the actual path.. I can't change eGame or is this setting somewhere else?

    Key Killer

    558 Posts

  • #24, by afrlmeSaturday, 22. April 2017, 12:51 3 years ago
    Ok html is now available but I can't build anything

    if you look at the pick eGame, the path is wrong, if you look at the top header that is the actual path.. I can't change eGame or is this setting somewhere else?
    I guess the build section needs updating? Doesn't look finished to me. Missing texts & tooltips.

    I tried exporting html5 & uploading the export to a folder on my website. The cursor showed up. the action text was visible too as well as the display text, but none of the other graphics were visible - scene, objects or character. Background music didn't play either. This was on Firefox, by the way. I tried running it on various browsers directly from my hdd, but Firefox was the only one that got past "downloading..." when I did that. Chrome & MS Edge didn't get past the VS logo & "downloading..." bit.

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  • #25, by sebastianSaturday, 22. April 2017, 14:39 3 years ago
    Found another issue.

    I just discovered that when pressing TAB inside the Player it displays also the waysystem polygons and characters as squares and its paths. Very cool.
    It seems that this overlay doesn't scroll with the scene though...

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  • #26, by afrlmeSaturday, 22. April 2017, 15:34 3 years ago
    Found another issue.

    I just discovered that when pressing TAB inside the Player it displays also the waysystem polygons and characters as squares and its paths. Very cool.
    It seems that this overlay doesn't scroll with the scene though...
    One of nice things about that is when you click outside of the way system border it shows you the automatically calculated path the character will take.

    Imperator

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  • #27, by NigecSaturday, 22. April 2017, 15:43 3 years ago
    I can't even build a windows game, I tried to translate a earlier topic about using Save as to create a vis file but there is no option, also downloading a microsoft libary which I already have

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  • #28, by afrlmeSaturday, 22. April 2017, 16:12 3 years ago
    I can't even build a windows game, I tried to translate a earlier topic about using Save as to create a vis file but there is no option, also downloading a microsoft libary which I already have

    Maybe export is just buggy in the current build? I'm still using 4.2.5 at the minute. 5.0 looks nice & all but some of the form / layouts are putting me off at the minute from switching over to it. I've started working on a tutorial on how to disable player interaction without using begin/end cutscene or show/hide mouse cursor event wrappers & all I can say is that I'm glad I didn't create a recording of it as I was struggling with the editor layouts a wee bit. I know 4.2.5 like the back of my hand. I could have created & recorded what I wanted in 5 minutes or less with that probably.

    Started adding the tutorial with annotated screenshots to the wiki here. Will probably finish typing it up & sorting out screenshots later on for it as well as prepare the ved & resource files - I have to remove all the irrelevant game asset files from the folder as I copied it from the ALLD demo & I don't want to give everyone access to those.

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  • #29, by NigecSaturday, 22. April 2017, 17:59 3 years ago
    I've not done much for awhile, I'm just getting old projects working and trying to figure v5 out at the same time..
    HTML interests me though

    Key Killer

    558 Posts

  • #30, by PaupasiaSaturday, 22. April 2017, 19:46 3 years ago
    I can't even build a windows game, I tried to translate a earlier topic about using Save as to create a vis file but there is no option, also downloading a microsoft libary which I already have
    This is strange because I exported for Windows one of my games and everything works flawlessly.
    Custom icon, particles, transitions and savegame.
    I only had to redownload full version because the auto update doesn't seem to be working  grin 




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