Ye many people complaining about the hot-spots. And they say that they should do the pixex hunting. This is WRONG! The puzzles are not designed to be solved by pixel hunting! Why the hot-spots should be large areas. All the area of the hot-spots are the same size of the objects in the scene. These is butter-knife there with size of 15x10 and it's ridiculous to make its hot spot much more then it. It will kill the realism. No need for pixel-hunting if you detaily think and catch the tips in the game. That woman attacks you cause she see you on the mirror. So player need to see it and find a solution related with that. For my opinium this makes the game an adventure game.
Lee thank you for your actions mate, I will try to implement it. Now the version 1.1 uses the wait action for soundplay which work good. But yea for the character animations, I really couldnt find a way. Simon helped me very and sent me a script. But he also told me that he should work on it more.
I like the space bar for inventory. But ye I can maybe make it fade in (which I dont know hot to call the inventory with fade in

... when the mouse comes at the bottom of the screen.
I used left click for everything to make it more easy to control. I dont like selecting comment from list, like "look" "take" "speak" etc.. For me its boring.
And sure this is the alpha version. If I can fund the game, everything will be much better.
But one of the things I realy want to put in the game is to control the character movents with keyboard. Also the other thing is to play video files on the scenes. Now Visionaire just lets to do those stuff with image sequances. But for complicated scenes you cant do it for the performance.
And who says that adventure starts and finishes without dying

Come on do what ever you want and make the game how sick you want
