Spine import

  • #20, by charlesWednesday, 11. March 2020, 11:35 4 years ago
    Great! It’s working! At last, perhaps, this thread now has all the information that spine users need to successfully import their files into Visionaire Studio. And If you don’t mind, due to the lack of documentation, I would like to compile all this information here.

    Here we go!

    1. Make sure you are using the most recent version of Visionaire Studio;
    2. Browse your Visionaire Project Folder and create a subdirectory/folder called “My Spine Files” or something like that;
    3. Put all your Spine Exported files inside this folder;
    4. Inside the Visionaire, import only the .json file;
    5. All necessary files should have been automatically imported to the editor;
    6. If you still cannot see any of your images, take a look into the viseditor.log and look for some error message. If you are on a Mac, you can find the viseditor.log at /Users/YourUserName/Library/Logs/Visionaire\ Editor/)

    Newbie

    11 Posts


  • #21, by LebosteinSunday, 15. March 2020, 16:10 4 years ago
    Sorry, crashes here. Which versions of Spine files are imported? Can you give me your spine example to test?

    Key Killer

    621 Posts

  • #22, by charlesThursday, 19. March 2020, 13:13 4 years ago
    Sure. 

    Here's the link: 

    https://1drv.ms/u/s!AmNDfP3N-nuppooTcsAsHybp5XJZRw?e=kcvhiS

    Visionaire 6.0.10
    Spine 3.8.75

    Newbie

    11 Posts

  • #23, by konrad-rTuesday, 01. December 2020, 01:13 3 years ago
    Just trying to test import with latest VS (5.1.4.2 buils 1214 Windows 10) and standard spineboy example from Spine website. Does not seem to work despite following the instructions. Files and animations are not imported, no errors in editor log file...

    Newbie

    3 Posts

  • #24, by SimonSThursday, 03. December 2020, 17:00 3 years ago
    So, a short guide how to use the spineboy:

    Download the zip, go to export and extract the spineboy.atlas, spineboy.png and spineboy-ess.json to a subdirectory of your project.

    Rename the spineboy-ess.json to spineboy.json, the names need to match.

    Add the spineboy.json to the Spine files of an outfit.

    Click on one animation and on the cog wheel, select an animation on the right (if the right one seems selected you need to reselect it).

    It should now be shown in the preview.

    Thread Captain

    1580 Posts

  • #25, by LebosteinSaturday, 23. January 2021, 09:54 3 years ago
    Yeah! Seems to work now! Tested wit 5.1.5 on Mac OS 10.13.6
    Thanks!!!

    Some questions:
    1. Which Spine versions are supported?
    2. can I use Spine animations for objects (for example a swaying tree)?

    Key Killer

    621 Posts

  • #26, by afrlmeSaturday, 23. January 2021, 13:15 3 years ago
    I believe it's possible to use Spine for objects as there's an option in the object properties section for linking to a model, which I'm assuming is for Spine models - I could be wrong though.

    If not then there's 2 other options.

    1. create the object as a character.

    2. Simon implemented a way to warp images/animations (to simulate grass/trees/flowers/etc swaying) ages back with Lua script. You could look into that here.

    Imperator

    7278 Posts

  • #27, by LebosteinSaturday, 23. January 2021, 15:42 3 years ago
    There is a slot to import "3D" model data. Importing a Spine file shows no animations... seems not work.

    But if I use characters I need a one character per object. Or can I use one character more than once in one room?

    Key Killer

    621 Posts

  • #28, by afrlmeSaturday, 23. January 2021, 18:28 3 years ago
    Simon said that option is for adding spine files. Probably haven't imported/exported them correctly? I believe they have to exported in a specific way & that you also have to manually move some files from x folder into the same folder where the main spine model file is.

    Imperator

    7278 Posts

  • #29, by LebosteinSaturday, 23. January 2021, 20:57 3 years ago
    Don't work. I can load the Spine export in character sheet successfully. But not for objects. In the character settings there are two slots: 3D-Model and Spine. In the object settings there is a 3D-Model slot only...

    Key Killer

    621 Posts

  • #30, by afrlmeSunday, 24. January 2021, 03:14 3 years ago
    It's working for me. I just tested it with spineboy & the instructions Simon shared a few posts up the thread.

    I downloaded spineboy.zip. Copied spineboy.atlas, spineboy.png and spineboy-ess.json into a folder. Renamed spineboy-ess.json to spineboy.json, so that it has the same name as the other 2 files. I then created a scene object, link the json file I just added into a subfolder with the other 2 files. I then created an animation, went to the animation properties & picked an animation from a dropdown menu. I also set the animation as the default animation for the scene object.



    Imperator

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