Spine import

  • #30, by afrlmeSunday, 24. January, 03:14 A month ago
    It's working for me. I just tested it with spineboy & the instructions Simon shared a few posts up the thread.

    I downloaded spineboy.zip. Copied spineboy.atlas, spineboy.png and spineboy-ess.json into a folder. Renamed spineboy-ess.json to spineboy.json, so that it has the same name as the other 2 files. I then created a scene object, link the json file I just added into a subfolder with the other 2 files. I then created an animation, went to the animation properties & picked an animation from a dropdown menu. I also set the animation as the default animation for the scene object.



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  • #31, by LebosteinSunday, 24. January, 12:40 A month ago
    What I do wrong? With your tutorial, I see the animation in the object animation editor, but not on screen. I have added an object name, a position and I set the standard animation....
    Do you see a preview in object editor?

    The same spine files works on characters...

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  • #32, by afrlmeSunday, 24. January, 14:07 A month ago
    Yes, I can see it on the scene viewport too.


    I don't know what you did wrong. I don't personally use Spine myself, which is why I only tested it with the spine boy example available via the official Spine website.

    I just followed Simon's instructions, a few posts back & it worked fine for me. You are using the latest version of Visionaire Studio? I think there were some issues with Spine models working correctly in the past couple of updates or so - at least I vaguely recall people posting about Spine related issues in the bug-report section of our Discord server.

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  • #33, by LebosteinSunday, 24. January, 14:19 A month ago
    I use the latest, 5.1.5. Could be this es a problem of the Mac OS version...

    There is an official bug-report section? Hear about it for the first time...  I have a whole list of things that don't work....

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  • #34, by afrlmeSunday, 24. January, 14:26 A month ago
    Yeah, we just added a feature-request channel as well. Bug-report channel is always getting new things added to it. grin

    I don't use mac, so yeah maybe it could be a mac related issue? A bunch of people have been using Spine models, but I don't know if any of them are developing their games on a mac.

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  • #35, by LebosteinSunday, 24. January, 14:32 A month ago
    I have it! The animated spine object was outside the screen....

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  • #36, by LebosteinSunday, 24. January, 14:40 A month ago
    I am very positively surprised. This enables many new and interesting things. Bone Animation is standard in all game engines today. Nice to can use such features in Visionaire now. If I were Visionaire, I would promote this extremely and try to get some other importers for example "Spriter" or "Creature Animation", which also provides runtime libraries for application programs:


    I find it a bit unfortunate that apparently only current spine files are supported. This closes the use of the free program "DragonBones Pro", which can only export Spine files of version 3.3 (worked with Visionaire 4).


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  • #37, by afrlmeSunday, 24. January, 14:46 A month ago
    You shouldn't really be using the Spine export option of dragon bones anyway, as it's technically illegal to use Spine model files exported from dragon bones in commercial game projects without owning a license from Spine (I don't know if the standard version license would be enough?).

    I would actually like to see dragon bones support get implemented into Visionaire Studio at some point, so that there is a cheaper/free alternative for people that can't afford to purchase Spine, as Spine is expensive for the professional version. I don't see much point in the standard version as most of the features appear to only be available for the professional version, which is a bit meh! especially when you consider that dragon bones is free & has all the same features (more or less) that are included with spine professional edition.

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  • #38, by LebosteinSunday, 24. January, 15:00 A month ago
    I would actually like to see dragon bones support get implemented into Visionaire Studio at some point, so that there is a cheaper/free alternative for people that can't afford to purchase Spine, as Spine is expensive for the professional version. I don't see much point in the standard version as most of the features appear to only be available for the professional version, which is a bit meh! especially when you consider that dragon bones is free & has all the same features (more or less) that are included with spine professional edition.
    That is exactly my opinion!!!! Spine 2D is the most expensive program, but the one with the fewest features...

    But, the export of a Spine file are two text files (altas and json) and a PNG file. It is hard to prove that these files were not generated with Spine. You could also write them completely in a text editor.

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