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Release date for 4.3?

  • #60, by afrlme Friday, 15. April 2016, 21:52 10 years ago Quote

    AGS have a option for NPC as solid or not solid. AGS is 2D engine .


    But how does it determine what is the solid part or does it work on the alpha mask or something? It wouldn't be right good if the entire thing was solid as it would prevent characters from being able to walk behind it, hence why I believe a radius approach would be better.

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  • #61, by TinTin Saturday, 16. April 2016, 15:35 10 years ago Quote
    As far as i know AGS use BlockingHeight/Width for characters and it make a rectangle or same reduce the area they block that you said.please see here:

    http://www.adventuregamestudio.co.uk/wiki/Character_function...

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  • #62, by darren-beckett Thursday, 21. April 2016, 17:16 10 years ago Quote
    Will the Android not building issue be fixed in this new version?

    See here: http://www.visionaire-studio.net/forum/thread/vs4-2-5-androi...

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  • #63, by sebastian Monday, 25. April 2016, 12:07 10 years ago Quote
    Im curious if we could see some more sneak peaks (images) on what to expect for the new editor gui.
    I know that there was a screenshot before a while back. But that looked quite unfinished....

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  • #64, by marvel Monday, 25. April 2016, 12:20 10 years ago Quote
    Im curious if we could see some more sneak peaks (images) on what to expect for the new editor gui.
    I know that there was a screenshot before a while back. But that looked quite unfinished....


    It is still unfinished and a great construction site. So please stay calm wink We won't post any more screenshots at the moment.

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  • #65, by Machtnix Wednesday, 27. April 2016, 18:46 10 years ago Quote
    Do I have to pay again for the 4.3 or not? I think, this three or four HUGE bugs (can't use truetype, crash in actions, crash sometimes in dialogs, character step problems) should be fixed in the current version, shouldn't it? I don't need any additional 3D stuff - it's a 2D engine for 2D games, I think, it should work for this... ;-)

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  • #66, by afrlme Wednesday, 27. April 2016, 19:25 10 years ago Quote
    No, anyone that owns a 4.x license will get all updates for free. License renewal will be at version 5.x.

    TTF font stuff should be working correctly already in current public build (4.2.5).

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  • #67, by Machtnix Wednesday, 27. April 2016, 21:54 10 years ago Quote
    Thanks! I'm looking for the next release. roll
    This tt-font thing doesn't work properly in 4.2.5 - there isn't the correct distance between letters (exactly: no distance) and I have the same problem with using return (calls paragraph, right?). Sometimes the distance between lines is corrupted (more than 500%)... so I don't use tt-fonts. I tried 5 different fonts.

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  • #68, by afrlme Wednesday, 27. April 2016, 22:45 10 years ago Quote
    I didn't notice any issues with it, but I've not tried using any other fonts in a while & I keep all fonts to a single line.

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  • #69, by sebastian Monday, 02. May 2016, 22:36 10 years ago Quote
    A great addition in one of the next versions would be to set coordinates from values for action parts where you define x and y positions (display object text, send character to position, etc).

    I know some of these are possible via lua, but this would be easy to implement i think and would be more accessible for those who are not so experienced...

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  • #70, by darren-beckett Sunday, 22. May 2016, 11:45 10 years ago Quote
    Any confirmation of what bug fixes are included in the new release?

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