Release date for 4.3?

  • #140, von afrlmeFreitag, 09. Dezember 2016, 13:01 Uhr vor 9 Jahren
    You forgot html5 export, some new Spine runtime stuff & hopefully some much needed bug fixes. wink

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  • #141, von AkcayKaraazmakFreitag, 09. Dezember 2016, 13:10 Uhr vor 9 Jahren
    Ovv guys please tell me that keyboard navigation will come with this update

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  • #142, von anna-arnoldFreitag, 09. Dezember 2016, 17:20 Uhr vor 9 Jahren
    Sometimes I really miss the funktion just to work with my keyboard, as in other Programming Engines. 
    For Example while creating the Dialogues or creating actions. I'd work much faster that way grin  (I'm typing 200-350 keystrokes per minute)
    Just a honest thought of me. 

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  • #143, von SimonSFreitag, 09. Dezember 2016, 17:30 Uhr vor 9 Jahren
    Can you tell me how you would navigate with you keyboard ? I remembert asking some people that requested this, but I don't think I got something out of it.

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  • #144, von afrlmeFreitag, 09. Dezember 2016, 18:07 Uhr vor 9 Jahren
    Can you tell me how you would navigate with you keyboard ? I remembert asking some people that requested this, but I don't think I got something out of it.

    I think simplest method would be to have keyboard access the gamepad left stick axis to allow controlling via that with wasd &/or arrow keys. The cursor I suppose they could hide by creating a blank cursor. As for interaction the only thing I can think of is action areas & maybe triggering a loop on enter to listen out for when character is facing the correct direction & when they are, they show a icon on screen to signify that the player can interact with something. I suppose they could also use both keyboard & mouse, but ideally that would only really work if left click could be prevented from updating the target destination - maybe you could add that option (just like right button, etc aleady has) to the mouse properties tab / data structure?

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  • #145, von SimonSFreitag, 09. Dezember 2016, 19:07 Uhr vor 9 Jahren
    If it's about the player, that will stay in lua, but I will have scripts then.

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  • #146, von sebastianFreitag, 09. Dezember 2016, 19:14 Uhr vor 9 Jahren
    i guess he was talking about keyboard usage in the VS itself (?) 

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  • #147, von afrlmeFreitag, 09. Dezember 2016, 19:32 Uhr vor 9 Jahren
    i guess he was talking about keyboard usage in the VS itself (?) 

    Looks like it. Not sure about AkcayKaraazmak though? I hate clicking everything too which is why I mostly stick to execute a script actions & scripting as much as possible. It's much faster to type than click willy nilly! grin

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  • #148, von marvelFreitag, 09. Dezember 2016, 23:43 Uhr vor 9 Jahren
     It's much faster to type than click willy nilly! grin
    Not for those who don't understand LUA! wink

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  • #149, von afrlmeSamstag, 10. Dezember 2016, 04:43 Uhr vor 9 Jahren
     It's much faster to type than click willy nilly! grin
    Not for those who don't understand LUA! wink

    Well you just showed your understanding of it by writing the name in ALL capital letters. wink

    I was talking about in general. It's often faster to type / navigate around with a keyboard than drag drag drag > click click click!

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  • #150, von AkcayKaraazmakSamstag, 10. Dezember 2016, 08:43 Uhr vor 9 Jahren
    Guys I mean, controling the character movement with keyboard, for example with WASD and sure clicking with mouse. Please Simon, add this feature mate smile

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