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New game "Zorint in Lapland"

  • #20, by constantin Monday, 29. January 2018, 11:29 8 years ago Quote
    congratulations for finishing your project. i think the problem is that you mix art styles too much. it seems to me like if you couldnt decide what you wanted it to be. some of it looks like a foto, some of it hand-drawn, but these do not match. also the animations of the flying birds (bats?) look unfinished to me. 

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  • #21, by sailor-interactive Monday, 29. January 2018, 15:50 8 years ago Quote
    I didn't use the voice in a game...

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  • #22, by sailor-interactive Monday, 29. January 2018, 15:55 8 years ago Quote
    Photos weren't used by me. Just I added rendering images of birds to GIMP. Concerning phases of the movement of a bat I will look... Thanks for a congratulation...

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  • #23, by sailor-interactive Thursday, 01. February 2018, 06:40 8 years ago Quote
    I spread several images from the game Zorint in Lapland

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  • #24, by sailor-interactive Monday, 05. February 2018, 06:23 8 years ago Quote
    If it is not difficult, write to me in the message your opinion on language translations into English, German, French. Thanks in advance !!!

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  • #25, by sailor-interactive Monday, 12. February 2018, 15:00 8 years ago Quote
    New screens from my game

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  • #26, by sailor-interactive Saturday, 17. February 2018, 12:50 8 years ago Quote

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  • #27, by sailor-interactive Monday, 26. February 2018, 05:08 8 years ago Quote
    New screen from my game "Zorint in Lapland"

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  • #28, by sebastian Monday, 26. February 2018, 22:48 8 years ago Quote
    As a tip:  Your game needs more diversity in object model variants or it will look strange for others. 
    It seems that you always use the same fir tree model in your scenes, sometimes even not rotating the model and putting the trees directly next to each other. 

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  • #29, by sailor-interactive Tuesday, 27. February 2018, 05:44 8 years ago Quote
    As a tip:  Your game needs more diversity in object model variants or it will look strange for others. 
    It seems that you always use the same fir tree model in your scenes, sometimes even not rotating the model and putting the trees directly next to each other. 

    Not absolutely so, just you have seen fir-tree model on several stages of a game in this forum, in other scenes also other models of trees are used... Just I tried to use chaotic placement in scenes.

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  • #30, by Lebostein Tuesday, 27. February 2018, 10:17 8 years ago Quote
    I wonder why 50% of the trees and other objects have no shadows, like the stone pillars in the last screenshot....

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