New game "Zorint in Lapland"

  • #20, by constantinMonday, 29. January 2018, 11:29 6 years ago
    congratulations for finishing your project. i think the problem is that you mix art styles too much. it seems to me like if you couldnt decide what you wanted it to be. some of it looks like a foto, some of it hand-drawn, but these do not match. also the animations of the flying birds (bats?) look unfinished to me. 

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  • #21, by sailor-interactiveMonday, 29. January 2018, 15:50 6 years ago
    I didn't use the voice in a game...

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  • #22, by sailor-interactiveMonday, 29. January 2018, 15:55 6 years ago
    Photos weren't used by me. Just I added rendering images of birds to GIMP. Concerning phases of the movement of a bat I will look... Thanks for a congratulation...

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  • #23, by sailor-interactiveThursday, 01. February 2018, 06:40 6 years ago
    I spread several images from the game Zorint in Lapland

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  • #24, by sailor-interactiveMonday, 05. February 2018, 06:23 6 years ago
    If it is not difficult, write to me in the message your opinion on language translations into English, German, French. Thanks in advance !!!

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  • #25, by sailor-interactiveMonday, 12. February 2018, 15:00 6 years ago
    New screens from my game

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  • #26, by sailor-interactiveSaturday, 17. February 2018, 12:50 6 years ago

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  • #27, by sailor-interactiveMonday, 26. February 2018, 05:08 6 years ago
    New screen from my game "Zorint in Lapland"

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  • #28, by sebastianMonday, 26. February 2018, 22:48 6 years ago
    As a tip:  Your game needs more diversity in object model variants or it will look strange for others. 
    It seems that you always use the same fir tree model in your scenes, sometimes even not rotating the model and putting the trees directly next to each other. 

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  • #29, by sailor-interactiveTuesday, 27. February 2018, 05:44 6 years ago
    As a tip:  Your game needs more diversity in object model variants or it will look strange for others. 
    It seems that you always use the same fir tree model in your scenes, sometimes even not rotating the model and putting the trees directly next to each other. 

    Not absolutely so, just you have seen fir-tree model on several stages of a game in this forum, in other scenes also other models of trees are used... Just I tried to use chaotic placement in scenes.

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  • #30, by LebosteinTuesday, 27. February 2018, 10:17 6 years ago
    I wonder why 50% of the trees and other objects have no shadows, like the stone pillars in the last screenshot....

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