This thread is a few years old. Some details may refer to an earlier version of Visionaire Studio. Current tutorials
another idea: WHICH IS EXCELLENT (I pat my own head right now).
What if VS-team gets a collaboration with Steam Workshop. That gives an immense fanbase. And then you could lower the royalties (and a collaboration with Steam where Steam gives the paid % to VS, and sales reports of sold units would be easier to get from the Steamplatform?), and still gets so much money that the team can basically make a living with this engine?
I'm actually fine with the 10% for the Indies. Yes, it's crazy I know, but 10% of the earnings is not really THAT much.
My calculation goes as like this for steam (warning, it is only an example because I don't know what I'm talking about. It's a thought experiment. Please tell me if I'm completely wrong.):
Sell it for 10 Bucks on Steam. Steam will take 30% and give you 70%.
So they transfer 7 bucks on your paypal account. Paypal takes (I heard) 10-15% of each incomming transfer.
You have 6.51 on your Paypal account now. From this the VS-Team wants 10%, which is (round about) 0,65 cent.
Yes it is something you have to pay "as well", but don't tell me that this is MUCH for the engine you made your game with.
indeed, a 10% fee is quite small. But, is it someting that has to be paid for the whole life of your game ?
When do we pay ? Every month, every year ? How will you make sure that we paid ?
Provisionsermittlung
Zur Ermittlung der abzuführenden Provisionen an das Visionaire Team bieten sich 3 Möglichkeiten an.
a) Der Lizenznehmer übermittelt dem Visionaire-Team pro Quartal die Verkaufsstatistiken aus den jeweiligen Marktplätzen (Apple Store, Android Store, Steam, GOG, Amazon,...)
b) Der Lizenznehmer gibt dem Visionaire Team den Zugang zu den jeweiligen Marktplätzen. So kann das Visionaire Team die Höhe der 10% Abgabe selbst berechnen.
c) Das Visionaire Team stellt das Spiel unter dem eigenen Account ein und führt die Erlöse abzgl. der Provisionen pro Quartal an den Entwickler ab. Hierfür ist allerdings im Vorfeld jeweils die Machbarkeit und Sinnhaftigkeit zu prüfen.
Die Abgabe ist nach jedem Quartal des Kalenderjahres, bis spätestens Ende des Folgemonats (30.4., 31.7., 31.10., 31.1.), zu entrichten. Das Visionaire Team wird entsprechende Rechnungen ausstellen und übermitteln.
Depending on the frequency you expect the payment, the indie developer (who is often alone at work and doesn't have a secretary) will spend some time on managing the money, where he could spend some time on his projects. This is to be taken into account. I know I already spend to much time in other things than development.
Giving a permanent 10% fee on the sales of a game means that you have to take care of it for years. You can't know what will happen to you, or your game, in 10 years. This is something that has to be thought seriously.
Maybe some users will publish more than one game in a year.
If you buy Windows 8 and do not use the internal media player - would you go on and say to microsoft: "Hey, I'm not using the media player, so I don't want to pay so much."
Before you buy a product, you will inform you about it. Then you know what the product can do and what you need from it. Then you make a decision.