Kickstarter-prohibition with new license?

  • #30, by SDMonoMonday, 14. April 2014, 16:52 10 years ago
    I do not have a problem with the new license options. But got the indie license for 3.7.1 (35 euro) like 2 weeks ago and I would like to know if I can update to the 4.0 indie licence with a little discount.? Because it seems like I just threw 35 Euro out the window.

    Is there any chance of this going to happen?

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  • #31, by marvelMonday, 14. April 2014, 17:00 10 years ago
    Hi Mono,
    when you bought the License for visionaire 3 recently, i think we find a solution for you. smile I come back to you!

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  • #32, by SDMonoMonday, 14. April 2014, 17:07 10 years ago
    Ok Thanks!!! wink

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  • #33, by marvelMonday, 14. April 2014, 17:11 10 years ago
    So my opinion - be so good and make some "middle option": no kickstarter support, but also no fees. Price: 1000 dollars.


    Thanks for your suggestion, gusty. We'll consider it. smile

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  • #34, by klootMonday, 14. April 2014, 17:44 10 years ago
    Hi, I haven't read the whole thread, I'm sorry. I just want to express my shock at the new licensing terms. I think they are way off. It's not that we want you to starve, but if I could afford Unity, I would use that, it is so much more stable and versatile than Vis, and I don't think they take percentages, which irks me most about your new model. Vis is a great niche product and €35 was very generous, but I think this is going in the opposite direction and it feels to me like you are damaging your community. I am very seriously considering switching, even after half a year of work in Visionaire.

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  • #35, by marvelMonday, 14. April 2014, 18:44 10 years ago
    Sure... unity doesn't take percentages. They just take 1500$ plus your choice of add-ons for iOS, Andoid, etc and 500$ for a multiple user license. If you find it cheaper than our 49€ license including a brutto fee of 10%... go ahead.

    It kind of worries me, that some guys here just seem to think of themselves. Some people here make good suggestions and try to find a good solution for both parties... thanks to you guys!! Others just don't...

    If you want a faster development here including more tutorials and development also of the community software and app, everyone should have a basic interest in supporting the development team. And the MAIN support we'd need here is financial.

    Me, Alex and 3 others close visionaire friends thought that our license plans make pretty good sense... but we never thought that anybody would have a problem with sharing a small part of their success with us, the team, the developers that made it true developing a game in a very easy way. So, im a little dissappointed here. I just thought we had some more loyal users, willing to work on a good solution.

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  • #36, by dos4gwMonday, 14. April 2014, 18:53 10 years ago
    Unfortunately, I also find the licensing changes dismaying. As a member of a two-man team on a shoestring budget, this makes the already nerve-racking process of making our first game all the more uncertain. 10% may not seem a lot, but to us it very well may be the difference between getting to make the next one or not. We of course appreciate your work, and want you to get paid what you deserve, but if we can't make our game, neither one of us gets anything.

    Concerning the Indie license: Mac is nice, but frankly Android and iOS do us little good. PC is where the audience is, and where our focus will be when we release. Mobile platforms will be a consideration only if a certain level of success is met. An enormously better option would be to allow us to purchase licenses for each individual platform.

    And more than that, we are getting nothing out of this significant increase in but the relatively new features in 4.0 and your word that updates will be more frequent. Visionaire is great for what it is for the price offered when we began development. I do not want to be insulting here, but the editor is clunky and buggy. You add an advanced feature like 3D characters, yet nothing has been done with concerns that have been around for years, like horizontal/vertical character speed independence, the problems with copy/paste or moving choices in dialog trees, and above all, the inability to copy and paste multiple action parts. I'm not doubting that the editor is still faster and easier than programming. But the fact that these fairly obvious concerns have not been addressed in all this time does not make me optimistic that things will really improve all that much if updates were more frequent. At least, not enough to justify a 10% take.

    This is very upsetting news for us after many months of hard work with your engine. We expected a price difference with the new version, but could not imagine something like this. We are already considering other options, though it would likely mean many months of additional work.

    I sincerely hope that you will rethink the licensing options in the near future and come up with something better suited to the community.

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  • #37, by JoelMonday, 14. April 2014, 18:57 10 years ago
    Me, Alex and 3 others close visionaire friends thought that our license plans make pretty good sense... but we never thought that anybody would have a problem with sharing a small part of their success with us, the team, the developers that made it true developing a game in a very easy way. So, im a little dissappointed here. I just thought we had some more loyal users, willing to work on a good solution.


    As i said i WANT to support you guys but i think you have to realize that most people don't make a lot of money from Adventure Games so making money that supports five Developers full time off an adventure game engine is probably very very hard...

    I won't go further into the 10% but we can spin this endlessly. If we owe you 10% of our revenue with the games then you probably owe Microsoft 10% for creating Visionaire with Visual Studio in the first place and so on and so on and so on...

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  • #38, by marvelMonday, 14. April 2014, 19:14 10 years ago
    The percentual revenue is not a new idea of the visionaire studio devs. Its also something the unreal engine does. We thought it'd be a good solution for both parties and it should allow a low price for indies.

    We work on several improvements... Lets see whats upcoming.

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  • #39, by saintandsimonMonday, 14. April 2014, 19:37 10 years ago
    Marvel: I think you have a whole bunch of loyal fans in the community but I do believe some of them are shocked. Since previous 35 euros with "sell a game digital under 15 euros" to the current with higher prices + royalties. It is still a FANTASTIC engine, and I really would to see it maintained and adress new features. But I do sincerely believe that the licensemodel could be adjusted.

    You could instead have a monthly fee instead of buying the engine, like a subscription. And maybe 3 % with branding and 5 % without? That would equal a whole lot cashflow for you - and still grow the fanbase of VS and not the other way around.

    I think that the prices may be this high just because you worked basically pro bono for all this time and this is like some kind of natural reaction from you. But well, I think we all benefits if both the users and the team compromises. smile

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  • #40, by marvelMonday, 14. April 2014, 20:13 10 years ago
    Tom, i dont compare these two engines. I compare the marketing idea wink

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