Designing my 2D First Person Game!

  • #40, by MachtnixWednesday, 19. July 2017, 02:50 7 years ago
    I think Marian would whip up a microscope in C4D in not that much time, but then again it would be a cartoony take on a microscope rather than a realistic looking microscope.
    I agree, some stuff could be easy to make as a cartoon style. I told about realistic style, with photographic textures and correct proportions. In every case you need a good pattern (Vorlage). But for a 2D picture you need only ONE side, for a 3D model you need ALL sides.

    Years ago I modeled the "Gänseliesel" of Göttingen. I found tons of pictures... but NO ONE was from the backside. Nobody wants to see the backside. The solution was... to travel to Göttingen and made photos for myself... *lol*

    A picture from the front doesn't need the backside. OK, I might ignore the backside for my model and let the backside free as a hole. But it isn't a 3D model then...

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  • #41, by afrlmeWednesday, 19. July 2017, 02:55 7 years ago
    Aye, like I said, it depends on how complex the thing you are creating is. I myself couldn't even create something as simple as one of the Minion characters from the Despicable Me movie franchise. Trying to remember the keyboard shortcuts & what the millions of different tools, parameters & so on were for in Blender was a nightmare for me - so, yeah... I think I'll stick to general development, debugging & scripting & leave the artwork to the artists. grin

    Here's a timelapse video Marian created of him creating one of the scenes in A Little Less Desperation in Cinema4D.

    https://www.youtube.com/watch?v=UtlEcpelz38

    Not sure which scene that is, but I assume it will be in first episode of the game as it's set on Earth. Episode 2 & 3 as far as I'm aware all take place in outerspace on various different space stations, space ships & planets.

    Ah here you go @ Machtnix... same video, but he did the voice over in German. wink

    https://www.youtube.com/watch?v=e7ISC0MWl1g

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  • #42, by PaupasiaWednesday, 19. July 2017, 03:15 7 years ago
    Lee the image is broken wink
    Unreal is super fast.  A friend of mine who uses it to develop games told me to give up blender and create backgrounds directly in Unreal but I really don't want to learn a new program.  

    Talking about the link https://www.visionaire-studio.net/forum/thread/better-follow...; do you think is possible to use this script for pano? I mean using an arrow like a character as Machtnix said?

    @Machtnix C4D seems awesome but the price is too much for me smile
    Blender is free wink
    Yeah Unreal is powerful and free for free games but I don't like 3D real games for the reasons you explained (pre made stuff and environments). Today lot of people develop games with Unity or Unreal but they are all similar. I mean landscapes of course.
    Oh a steampunk van! My dream too! One day I have to try. grin
    I looked at your page and I saw your amazing drawings, I love the Monastery and the "chiaro scuro" tecnique. Great work also with 3d stuff.
    But you're a little masochistic to create so many details! Just kidding  grin

    I also use some time to write because I'm not English grin

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  • #43, by PaupasiaWednesday, 19. July 2017, 03:20 7 years ago
    Damn! While I'm writing you made two post! Too slow! grin

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  • #44, by MachtnixWednesday, 19. July 2017, 03:35 7 years ago
    Great movies, thank you!

    Don't misunderstand me: i'm not against 3D. I only want to tell about advantages and  disadvantages for creating a 2D game with an illustrated style. If you have a team with millions of ideas and changes and a boss changing his mind every 10 minutes and a 3D realistic style - creating in 3D is always better. It depends what you want.

    The movie shows the making of an animal head for a statue, it's more like a gargoyle, and much more. It's quicker than normal (the Unity road example also). I think, the making takes an hour or more. After finish the artist has ... of course, a head on the wall. Not more, not less. A complete jungle temple with 256 buddha or maya figures takes a lot of days...

    He told about making a sketch or a plan. I think it's necessary in every case. You have to know what you want. Good 3D artists make detailed sketches of every scene or character before they start to model in a 3D engine. Tons of artbooks (Ghibli, Ubisoft, Disney) show the same way. I think they are wunderful and the drawings better than the final 3D stuff in the game. If you have the ok from your boss you can start modeling and texturing now... For animations you need a lot of dummy stuff (with cubes) to test timing and directions.

    But if you want a painted-like 2D game ("Deponia", "Whispered World", "Memoria" and so on) you have to convert the "cold" cgi flair into "alive" painting flair. It should look like painted (but of course it isn't from start). This is an additional step and my only critizism is: it takes longer to go from 3D to 2D because you have to create the game twice. Only a handmade painting looks like an handmade painting. The tool doesn't care (you can use a Wacom and Photoshop and it looks like oil or tempera...).

    Because games shouldn't be so exact like a CAD drawing it's easier to draw a line...

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  • #45, by afrlmeWednesday, 19. July 2017, 03:36 7 years ago
    Damn! While I'm writing you made two post! Too slow! grin
    I highly recommend not talking to me via IM. I type 50 million to the dozen as anyone who's had the chance of talking to me can attest.

    I've probably typed out & sent 10 messages before they've finished typing their next reply. Not their fault. It's just I tend to type whatever is on my mind & send it before I forget as my short term memory isn't very good & I often forget what I wanted to talk about/say later on.

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  • #46, by MachtnixWednesday, 19. July 2017, 03:38 7 years ago
    Damn! While I'm writing you made two post! Too slow! grin
    Not really. I'm sitting here and wait for the renderer... wink Nothing to do. From 2400 frames he has 160 in three hours. Too much hair and too much radiosity, I think. I can go to bed... smile

    BTW: it's good to improve my English. I didn't need to look into the dictionary every ten words. Maybe I wrote a lot of tense or grammar failures, but if you could understand me, it doesn't care... wink

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  • #47, by afrlmeWednesday, 19. July 2017, 03:57 7 years ago
    Damn! While I'm writing you made two post! Too slow! grin
    Not really. I'm sitting here and wait for the renderer... wink Nothing to do. From 2400 frames he has 160 in three hours. Too much hair and too much radiosity, I think. I can go to bed... smile

    BTW: it's good to improve my English. I didn't need to look into the dictionary every ten words. Maybe I wrote a lot of tense or grammar failures, but if you could understand me, it doesn't care... wink
    That's one of the downsides of 3D. I have no idea how any of you have the patience to wait for hours or days for an image or animation sequence to render & export.

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  • #48, by MachtnixWednesday, 19. July 2017, 04:50 7 years ago
    The pc does it for me. I can write dummy threads smile smile

    But it was my mistake to test some settings with a Dualcore smile Professionals use renderfarms or have an own one in the cellar... wink To stick ten second-hand i3 together with a net-renderer isn't so much expensive you might think. But in my case I can't use a net because hair dynamics are built from frame to frame, so if f.e. three working stations make a frame every minute each the movement of hair won't fit. If you want to use a net, you have to "bake" the whole animation into a cache first, but this procedure takes as long as rendering smile

    For games this is "overdressed". I'm testing some underwater movements with hair.

    For drawing an old school cell cartoon you have to draw EVERY frame (today the computer is the "inbetweener", well) so 3D rendering is a night job. I don't think it's boring...

    For using the frames as a drawing background you don't need this quality.

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  • #49, by afrlmeWednesday, 19. July 2017, 11:51 7 years ago
    I guess it's ok if you have another pc/mac you can use while it's rendering out something, but quite often Marian has had to let something render out over night like you are doing, then he'll realize he forgot to turn some setting on or off & as a result the image or video sequence has rendered out incorrectly & he do some quick changes & start it rendering out all over again again. Those sort of mistakes are very time costly. I lack the patience for that.

    Chris (STASIS) & his brother created their own render farm server thing. https://twitter.com/StasisGame/status/796373154889396225

    As you know, if you create an image in a 2D program, exporting it is almost instantaneous in whatever image format you decide to use.

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  • #50, by MachtnixWednesday, 19. July 2017, 14:49 7 years ago
    Yes, I stopped the rendering either, because of a nurb button setting was wrong. That's REALLY a disadvantage of 3D smile

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