Designing my 2D First Person Game!

  • #50, by MachtnixWednesday, 19. July 2017, 14:49 7 years ago
    Yes, I stopped the rendering either, because of a nurb button setting was wrong. That's REALLY a disadvantage of 3D smile

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  • #51, by MachtnixWednesday, 19. July 2017, 14:56 7 years ago
    Back to topic: a 2D first person adventure is always realistic style, isn't it?
    I never have seen an illustrated, graphic style. I think the player wants to plunge in the world. A graphic style is more like art and more abstract. 

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  • #52, by afrlmeWednesday, 19. July 2017, 15:08 7 years ago
    To be honest I've not played many first person point & click games. I know I played Riven many years ago & I think I played a first person p+c game based on hitchikers guide to the galaxy as well - not sure if it was official or what it was called.

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  • #53, by MachtnixWednesday, 19. July 2017, 15:24 7 years ago
    Riven was the first adventure I played. It's my favourite. In that decade it was a great jump into realism. And yes, there are some people you meet during the game, but without dialogs. Dialogs are at the beginning and at the end (get your mission and finish it). 

    I think it could be interesting to put in more meetings and dialogs. That's real life: speaking to people, isn't it? Most gamers don't like Myst very much, because it is so empty! The gamer feels like being in a horror movie ( me either, it's fateful and strange). All this games have a lot of machine puzzles and alien worlds, but what about a detective story? The first person is the detective and has to ask many persons to find the murderer. Does it work?

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  • #54, by afrlmeWednesday, 19. July 2017, 15:59 7 years ago
    Riven was the first adventure I played. It's my favourite. In that decade it was a great jump into realism. And yes, there are some people you meet during the game, but without dialogs. Dialogs are at the beginning and at the end (get your mission and finish it). 

    I think it could be interesting to put in more meetings and dialogs. That's real life: speaking to people, isn't it? Most gamers don't like Myst very much, because it is so empty! The gamer feels like being in a horror movie ( me either, it's fateful and strange). All this games have a lot of machine puzzles and alien worlds, but what about a detective story? The first person is the detective and has to ask many persons to find the murderer. Does it work?
    There were some first person detective games made for the NDS. Weren't too bad. A lot of the time was spent talking to people trying to learn information/clues. Rest of time was spent looking around for clues.

    By the way, have you played any of "The Room" games? They are first person puzzle games. They were originally made for mobile phones, but they've released the first 2 on Steam. I really enjoyed them. I'm impatiently  waiting for then to port the third game & the prequel/spin off (whatever it is they are currently working) on over to pc now.

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  • #55, by MachtnixWednesday, 19. July 2017, 16:10 7 years ago
    No, I haven't. Don't know the games. 

    I think to spend all your time speaking to NPCs isn't the best way. But SOMETIMES I missed it. In most cases dialogs are monologues to give a hint or describe a situation. Not a really exchange of information. 

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  • #56, by afrlmeWednesday, 19. July 2017, 16:17 7 years ago
    The Room has no NPC either. It has letters/notes you could find & read. The games are relatively short though so not having any NPC didn't really matter all that much. I recommend checking the games out as they are cheap at full price, but really cheap whenever they are on sale (I think around €1 or less on sale).

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  • #57, by MachtnixWednesday, 19. July 2017, 16:37 7 years ago
    So "The Room" doesn't make any difference? 
    I mean: you are very, very lonely in every first person game. Why? I'm just thinking about this. 

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  • #58, by afrlmeWednesday, 19. July 2017, 17:12 7 years ago
    I guess it depends on if you count games like Skyrim/Fallout as first person games? They have loads of npc you can interact/talk with, though you can also play those games in third person too.

    I think "A Story About My Uncle" which is a first person puzzle platformer has npc you can talk with.

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  • #59, by MachtnixWednesday, 19. July 2017, 17:50 7 years ago
    I mean first person games without battles – adventures! Do you have battles in Skyrim or Fallout? Called Ego-shooter? It's the category of perspective first, after then the kind of game. All first person adventure games I know are lonely. Ego-shooter not, but you have to kill – not to speak first. 

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  • #60, by sir-danielWednesday, 19. July 2017, 19:18 7 years ago
    When thinking about it, I cant say that I can remember any First-Person Games that had much (if any) Interaction with other Characters aside from Notes and the like, but I suspect that has to do with the Way Developers  tend to use the First-Person-View. Which is namely to make the Player focus on a Task important to the Game. (This could be shooting or in the Case of The Room, solving Puzzles.) And of Course it sets an Atmosphere. Like in The Room, you are alone and have to escape. In some Games the playable Character can be quite interesting, but in this Case you are supposed to feel like the Character and feel the Importance of the Situation, which First-Person is quite good at. So it makes Sense for Games that want to feel lonely to be in first-Person. But on the other side I dont think that the First-Person-View in itself makes one feel lonely. Actually, now that I am writing this I remember a Game that was all about interacting with other people. For the Majorety of the Game the Player was in first-Person, yet when going to talk to somebody the Game shifted into a view showing both particepants of the Talk. I wonder if there was a Design-Decision behind that... Anyhow, does anyone else know a First-Person-Game that didnt feel lonely ? There is bound to exist one.

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