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  • RE: Problem with flashlight in VS 5?

    Are you using the latest version of the shader toolkit script?https://www.visionaire-studio.com/luadocs/downloads/shaderscript11.lua

    by afrlme, 6 years ago

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    afrlme 6 years ago
  • RE: shaderViewport movement isn't straight

    OK."Shader Toolkit"No problem.    Why doesn't it work? Am I using the wrong function? i use fuction at begine of scene.

    by genaticstudio, 6 years ago

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    genaticstudio 6 years ago
  • RE: shaderViewport movement isn't straight

    Where did you get the shader toolkit script from? The one on the wiki is out of date. The up to date one is [url=https://www.visionaire-studio.com/luadocs/downloads/shaderscript11.lua]here[/url].

    by afrlme, 6 years ago

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    afrlme 6 years ago
  • RE: shaderViewport movement isn't straight

    I copied from " Shader Toolkit". Why doesn't it work? Can you recommend a solution?

    by genaticstudio, 6 years ago

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    genaticstudio 6 years ago
  • RE: Shader Toolkit - no shaders after loading the game

    After fiddling with the problem, I've found "workaroundy" solution. After unchecking "definition script" for shader toolkit and calling it manually whenever execute script 'shaderEffect' is about to be used, everything seems to be working fine. But I'll call it a day after some additional testing. 

    by Mateusz, 6 years ago

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    Mateusz 6 years ago
  • Shader Toolkit - no shaders after loading the game

    We are experiencing weird, reproductible bug regarding shader toolkit in COMPILED versions of game (in player/preview everything works perfect).For example, in every scene wrapped in  “at beginning of scene” we have action part "execute script 'shaderNoise'" . When you are playing compiled game in one playthrought noise is present and animated as it should be. However, if you exit the game and continue  playing it later with the use of "Load Game", while game works as it should, there is  no noise at all. Progressing to new scenes (remember – each of them has at start "execute script" ) doesn't help – there is no noise in loaded games.This problem pretty much connects to all other “preset based” effects from shader toolkit. If scenes containing them are reached during single playthrought they work as they should, however if those scenes are reached after loading the game, effects are not applied, as if shader toolkit after loading the game was dormant/non existent.We use simplest “create autosave”/ “load autosave” system.I would appreciate any help in sorting the matter.Game compiled in 5.07, shader toolkit Version 0.96

    by Mateusz, 6 years ago

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    Mateusz 6 years ago
  • RE: Fairy lighting

    Well first of all, you should point out where you want to go. Lighting works in 3D so the shader calculates the screen as a plane. This is probably not what you want. The other option is to add depth info to your scene. I already built some example code for that, see here: https://www.visionaire-studio.net/forum/thread/question-about-normalmaps/

    by SimonS, 6 years ago

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    SimonS 6 years ago
  • Fairy lighting

    Hello there guys,i'm a starter in here and i'm trying to get into shader lightning, but feel a bit overwhelmd by now. I got a room, that's only lit by a few lightbulbs, so i try to understand how i could get a basic lightning, from shader, GLSL or something. What do i have to look for in generell? We tried to paint it, but that's not really it.

    by ren-schnee, 6 years ago

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    ren-schnee 6 years ago
  • RE: Nutzen von 3D Dateien

    Can you send me the output files of your model ? Then I can make it work for the next version.I send you an e-mail with the files. Would be super nice if you can get it to work.Would it be possible to display the vertex colors, like in the viewer, might be an easy adjustment to the defalt shader. If you just multiply them with the texture, nothing is displayed if there are no vertex colores. Thank you!

    by fabian-schempp, 6 years ago

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    fabian-schempp 6 years ago
  • RE: Nutzen von 3D Dateien

    https://github.com/acgessler/open3mod/releasesThat's what I used to test with from C4D, if the animition and textures work in theory it should be ok it VSI'm not very good with Blender so I may of just got the export settings wrongCool, I will try if i can get something to work with the viewer. I found out, that for blender 2.79 there is an direct-x format exporter that seems to work. Does anybody know how the shader-tab works? I know how to write glsl shader, but how to apply them to the 3d-models?

    by fabian-schempp, 6 years ago

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    fabian-schempp 6 years ago