Search Result

  • RE: Global script to change cursor and fade effect

    I think some of the fade effects don't work properly?Is the shader toolkit script up to date?

    by afrlme, 4 years ago

    15
    0
    afrlme 4 years ago
  • RE: Global script to change cursor and fade effect

    I deleted etc in the first attempt with .upper, now with .lower the game takes into account the delay but the transition is not applied, just 1000 ms waiting and then the new scene appears.The log say:22:38:32.555:Failed to run string in Lua: 22:38:32.555:String content: --[VISMODULE,id,version,chksum]then write all the shader script ..and at the end of  the shader script ..22:38:35.689:'Load/Save autosave' action part of action 'At beginning of scene' (data id: 1508) was not executed because scene is currently faded. I think the last string is related to the fact that it overlaps the starting autosave with the script. I think I'll use the values, it looks better suited to a Lua noob like me :DThank you so much Lee for your effort, you're always kind.P.S. Well I'd have another crazy idea, but it includes Lua too. :D

    by Paupasia, 4 years ago

    15
    0
    Paupasia 4 years ago
  • RE: Lights and lighting needed! (paid)

    I'm not very savvy with the shader system, so unfortunately I can't really help you with this, but just in case you don't already know, if you were to activate shader lighting for your scene then all of the scene would end up black (or almost black depending on the light falloff - whatever it's called) except for where you create the light sources.If it's light shafts you are after you could just use images & dynamically adjust the visibility of them.

    by afrlme, 4 years ago

    4
    0
    afrlme 4 years ago
  • Lights and lighting needed! (paid)

    Hi guys,I am working on a cave scene for my game, and I need lights! I would need several lightpoints that emit light \ glow.I have looked into the shader system to do this, but I am no programmer to be sure, and it honestly goes over my head.If anyone can make a shader script for me that does this, I would be very happy :) And I would like to pay for it, of course.Best regards,Fasold

    by fabian-schurgers, 4 years ago

    4
    0
    fabian-schurgers 4 years ago
  • RE: Problem with flashlight in VS 5?

    Guys, do you someone have an answer for this problem?I also used flashlight script:shaderActivateLighting(1)shaderLamp(0, 0, {pos.x + 90,pos.y + 220,1}, {pos.x + 100,400,1}, {0.003, 0.000003,0}, {0,0,0}, {1,1,1}, 1, 1, 0)But I received just black screen. I am using the latest version of shader toolkit script.I would like to create light circle which is bind to a character. Can somebody help me please?

    by patrik, 4 years ago

    10
    0
    patrik 4 years ago
  • RE: Problem with flashlight in VS 5?

    Are you using the latest version of the shader toolkit script?https://www.visionaire-studio.com/luadocs/downloads/shaderscript11.lua

    by afrlme, 4 years ago

    10
    0
    afrlme 4 years ago
  • RE: shaderViewport movement isn't straight

    OK."Shader Toolkit"No problem.    Why doesn't it work? Am I using the wrong function? i use fuction at begine of scene.

    by genaticstudio, 4 years ago

    12
    0
    genaticstudio 4 years ago
  • RE: shaderViewport movement isn't straight

    Where did you get the shader toolkit script from? The one on the wiki is out of date. The up to date one is [url=https://www.visionaire-studio.com/luadocs/downloads/shaderscript11.lua]here[/url].

    by afrlme, 4 years ago

    12
    0
    afrlme 4 years ago
  • RE: shaderViewport movement isn't straight

    I copied from " Shader Toolkit". Why doesn't it work? Can you recommend a solution?

    by genaticstudio, 4 years ago

    12
    0
    genaticstudio 4 years ago
  • RE: Shader Toolkit - no shaders after loading the game

    After fiddling with the problem, I've found "workaroundy" solution. After unchecking "definition script" for shader toolkit and calling it manually whenever execute script 'shaderEffect' is about to be used, everything seems to be working fine. But I'll call it a day after some additional testing. 

    by Mateusz, 4 years ago

    2
    0
    Mateusz 4 years ago