Hi everyone!
Just finished my submission for Adventure Jam 2019. I invite you to have a look if you're curious. Here's a video and the link to the Game Jolt page:
I would like to continue this project and add several improvements, but there are several things that I don't know to do, and it would be great if you could help me.
Here's my list of questions:
1/ Character with Gamepad:
In my recent tests, I had no problem to setup the VS5 script to play with keyboard/gamepad and it's working quite well.
My main problem is that the character follows too much the waypoint, which is not very natural with this gameplay.
Is it possible to "disable/dissociate" the waypoint from the main character in order to allow the player to move freely (but still have the changes of scale, and still keep the way borders)?
2/ Shader with text:
During my cutscenes I wanted to zoom on the characters with the shaders. However I am using specific code for the texts, and as a result as soon as the zoom is activated, the text is not at the correct position anymore.
I know that that there is a code to exclude interfaces from shaders, I am using it and it works well.
Would there be also by chance a code to exlude text?
I have this code but it doesn't do anything:
eShaderExcludeTextsAndCursor 2
3/ 3D environment:
This is a much more complicated question. The 3d characters are working very well in VS and I am very happy, and it would seem that there is also the possibility to use 3d objects (which I didn't need in my demo for Adventure Jam).
Is it possible to create a 3d environment? I mean something very simple (like a sphere or box) where the character could be located on a plane surface and walk?
4/ Camera:
This question is related directly to the previous one. If I can put my character in a sphere or box, walking on a plane surface: is it possible to change the camera (rotate it around the character)? And increase the distance of the camera from the character? I think that this is quite complicated however, and that an engine like Unity would be more apropriate, but on the other hand I like the simplicity and stability of VS and would love to continue to use it.
Thanks in advance, I'm looking forward to read your messages of help, and try to include new features in my project!