It might not just be the color profile you are using. When you create a new document it should be set to...Color Mode: RGB Color > 8 bitYou should also be able to change to that mode in an already opened image via: image > mode > RGB Color & 8 Bits/Channel.If the issue still persists, then I'm not sure what else to suggest as the only way Visionaire Studio can affect the colors & saturation of your images is...a: you have applied light maps to your scenes, but they will only affect the tint of the characters.b. you have adjusted the brightness of the scene or the global brightness value via Lua script or via a config.ini file.c. you have added the shader toolkit script & have used one or some of the existing shader functions to adjust the saturation, hue, brightness / contrast of the window.Anything other than that should not affect the images.By the way are you working on a windows machine or a mac? Mac machines are sometimes known to add a blue tint to the graphics while the game is running - it's rare though. Are the images shown correctly in editor or are they only incorrect while running your game or both? & finally can you please provide the specs (make, model, os, ram, graphics card, vram, cpu, etc) of the machine you are working on?
by afrlme, 11 years ago