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  • More questions about shaders

    Hi, I know there has been already a lot of questions about Shaders, but they are great to use and I would like to know more. I hope it wasn't asked already, I didn't find anything about these:1 - is it possible to change the strengh of an effect such as tv3 or tv4? I tried using several scripts, but changing the strengh parameter didn't work. Default is 1, and if I set a lower value it doesn't change anything.2 - I was wondering if it would be possible to use a shader inside a self-made limited area (an object area or anything else)? For example with a water effect, is it possible to delimitate water in a background picture, and apply the shader only in this area? ... without using a picture of the water with transparency (png or webp)Thank you

    by Simon_ASA, 11 years ago

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    Simon_ASA 11 years ago
  • RE: Support The Dark Inside Me on PATREON

    Yea lets blur it with shader kit :D

    by AkcayKaraazmak, 11 years ago

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    AkcayKaraazmak 11 years ago
  • RE: Support The Dark Inside Me on PATREON

    It's time shader toolkit gets access to obj.... :twisted: :P :D

    by turrican, 11 years ago

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    turrican 11 years ago
  • RE: How to get in touch with Shaders?

    If you mean the pre-made functions of the shader toolkit, then check the wiki. If you mean writing custom functions / shaders then you will need to know C / GLSL or whatever it is written in.I recommend using the shader toolkit though as Simon as already done most of the hard work! ;)

    by afrlme, 11 years ago

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    afrlme 11 years ago
  • RE: Shader zoom direction

    [quote]I recommend using the shaderViewport() function instead as you can specify coordinates target. The zoom function needs rewriting a little so that you can specify coordinates.[/quote]Actually I used shaderViewport function because shaderzoomobject isn't working for me. [quote]The next version of shader toolkit, that comes with the next version, will have that fixed. You can set the interpolation points there.[/quote]Great. I just want to make cutscene without making a video. It saves tons of game memory. The thing I wanted to try was like this video. Of course, my game is not musical.https://www.youtube.com/watch?v=U3vLXdNdTJ80:28 ~ 0:35 is the part I want to put in my game. But it always directed to left, not up or down or straight just like the video.Always appreciate for your hard input for VS. :D

    by tristan-kang, 11 years ago

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    tristan-kang 11 years ago
  • RE: Shader zoom direction

    The next version of shader toolkit, that comes with the next version, will have that fixed. You can set the interpolation points there.

    by SimonS, 11 years ago

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    SimonS 11 years ago
  • Shader zoom direction

    I just noticed that Shader zoomin/zoomout progresses in left. I want to zoom in up but it always directs to left then zoom in. Kinda annoying because it limits various zoom direction. Any way to set zoom direction (for example from right, left, down, up)?

    by tristan-kang, 11 years ago

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    tristan-kang 11 years ago
  • RE: Lightmap tutorial?

    Light maps only affect the tint of characters. If you want one to affect the entire scene then I recommend adding them as images inside of scene objects, as that way you can apply a tint over things in / behind a specific z-index (object center) order instead. Getting it to look right though would be another thing mind.Alternatively you could use the Shader to directly apply lighting to your scenes which would affect things in a more dynamic way.

    by afrlme, 11 years ago

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    afrlme 11 years ago
  • RE: Character with shader action

    Um no it's not currently possible to apply shader effects directly to characters.As for the elevator thing... I'm pretty sure I provided a template / example a couple years ago. Long story short: character goes into elevator. swap character for an npc or object version of the character (an object with characters idle animation is the easiest solution) as it's easy to move a animation to a specific position at a specific speed. Also you only need 1 animation frame for the elevator too as you can move that with Lua also.

    by afrlme, 11 years ago

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    afrlme 11 years ago
  • Character with shader action

    I'm just having fun with shader currently. It looks like just adding too many effects to the objects.By the way, I have two questions. First. I can add shader effects to the objects, but it's possible adding these to characters? Second, I want to move characters without walking animation. Because there is a scene where the character rides the elevator. But the character just stands there (of course) but I want to scroll view to upstairs. To do this trick, I need to scroll down the background and scroll up the character and the elevator's floor at the same time. Of course, it is possible as just put gigantic Y-axis picture in the background and scroll up and down in the event. Then the character doesn't need to move but just the background moves itself. However, there will be a background animation in the background (for example let's say background is transparent and the birds are flying over the building). I can imagine the solution by just putting the animated version of the background but it will cost too many game memories and may result some lag. And there will be some interactive event in the background (for example the bird is closing to window and talking to you. You need to stop the elevator and interact with the bird. Interaction means I should put the object's event area).In order to make this gigantic Y-axis scene without calculating the object area suitably, I need some shader action. Set character to position is possible but it just instantly set the character to position. Of course I can make another copied character (standing and walking animations are same) and send it's position to where I wanted but it won't look smooth like moving objects.These two things are things I want to know. Because adding shader effects to the character will be interesting from my view. lol

    by tristan-kang, 11 years ago

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    tristan-kang 11 years ago