I recommend using the shaderViewport() function instead as you can specify coordinates target. The zoom function needs rewriting a little so that you can specify coordinates.
Actually I used shaderViewport function because shaderzoomobject isn't working for me.
The next version of shader toolkit, that comes with the next version, will have that fixed. You can set the interpolation points there.
Great. I just want to make cutscene without making a video. It saves tons of game memory.
The thing I wanted to try was like this video. Of course, my game is not musical.
https://www.youtube.com/watch?v=U3vLXdNdTJ80:28 ~ 0:35 is the part I want to put in my game. But it always directed to left, not up or down or straight just like the video.
Always appreciate for your hard input for VS.