Hi, please ensure you got the latest shader script from here:https://www.visionaire-studio.com/luadocs/index.html#shadertoolkitAlso the point is renamed to shaderPoint because of name collisions, so it's:shaderActivateLighting(2)shaderLamp(0, 0, {900,500,1}, {0,900,10}, {0.001,0.000001,0}, {0,0,0}, {1,1,1}, 1, 90, 0)shaderLamp(1, 1, {1000,50,1}, {0,0,1}, {0.01,0.0,0.00001}, {0,0,0}, {1,1,1}, 1)bind("light1", "lights[0].position", shaderPoint(inverty(scrollfix(offset(field("game.CurrentCharacter.Position"),{0,-200}))), 1))bind("light1", "lights[0].targetpos", shaderPoint(inverty(cursor), 10))bind("light1", "lights[1].position", shaderPoint(inverty(scrollfix(offset(field("game.CurrentCharacter.Position"),{0,-200}))), factor(dist(scrollfix(offset(field("game.CurrentCharacter.Position"),{0,-200})), cursor), 10)))
by SimonS, 3 years ago