yes, I know this trick but I don't like the hard stops very much. I was hoping to use the easy ease functions with the shader tollkit. But I think I have to use your code because I can't get the dialogue position stable. Without my script the text sits at the right height but at the left edge of the screen. And my code does not take into account the different scaling of the character in a scene.
What is the function behind "Show as backgrund text" in the actions tab?
When I check this, the text sits at the right position (above the character). So Visionaire seems to know the right position. But as soon as I deactivate the background text option, the text is again in the wrong position.