Search Result

  • RE: [Solved] Shaders (again) in VS5

    And also how does it work now to use the premade shaders (tv1, tv2, etc)?I was just trying to use the new script provided by Simon:-- using as fullscreen effectlocal name = "ShaderName"shader_effects[name] = { shader = Shaders.ShaderName.Compiled }shaderAddEffect(name)shader_effects[ name].num.speed = 0.2 bind(name, "time", field("shader_iTime"))I tried by replacing "ShaderName" with "tv1" for example.However it doesn't seem to do anything.  I saw others threads about this, but they don't seem to have come with a solution. Any ideas?delete the shader_effects[name] = { shader = Shaders.ShaderName.Compiled } line. & replace "ShaderName" in the local name = "ShaderName" line with the name of the shader effect. tv1, tv2, etc.Quick note: I think ripple1 & ripple2 are broken. I was trying to get them to work the other day & ripple1 was doing nothing - but returned an error when I tried including it as a custom shader script (something to do with uniforms) & ripple2 was masking out most of the image/animation it was applied to.

    by afrlme, 6 years ago

    8
    0
    afrlme 6 years ago
  • RE: [Solved] Shaders (again) in VS5

    And also how does it work now to use the premade shaders (tv1, tv2, etc)?I was just trying to use the new script provided by Simon:-- using as fullscreen effectlocal name = "ShaderName"shader_effects[name] = { shader = Shaders.ShaderName.Compiled }shaderAddEffect(name)shader_effects[ name].num.speed = 0.2 bind(name, "time", field("shader_iTime"))I tried by replacing "ShaderName" with "tv1" for example.However it doesn't seem to do anything.  I saw others threads about this, but they don't seem to have come with a solution. Any ideas?

    by Simon_ASA, 6 years ago

    8
    0
    Simon_ASA 6 years ago
  • RE: [Solved] Shaders (again) in VS5

    Mmmh the log is empty, strange. I've checked the examples of Simon and either I don't understand, either it's as usual like I did before. Here 2 screenshots of my shaders settings:The main script (latest version)https://zupimages.net/up/19/05/lrmg.jpgAnd the shaders that I try to activatehttps://zupimages.net/up/19/05/7zht.jpgAnd in the game nothing changes, there are no shader effects whatever the values I try in the shaders.Usually it used to work fine, I have been using the shaders for a while (since Catyph) and experimented many different things.I must be missing something....I'll probably need to read furthermore the new examples and changes explained by Simon, but even though if the old version doesn't work anymore it should be said in the log, no?

    by Simon_ASA, 6 years ago

    8
    0
    Simon_ASA 6 years ago
  • RE: [Solved] Shaders (again) in VS5

    it's possible that Simon changed how it worked somehow? check the examples in the commented section near the top of the shader toolkit script.also, any errors mentioned in the log?

    by afrlme, 6 years ago

    8
    0
    afrlme 6 years ago
  • RE: [Solved] Shaders (again) in VS5

    Thanks for the quick reply! But that is the version I already tried. As written above:I have updated the script with what is (I think) the latest shader toolkit(script version 0.96 update 28/9/18 lua 5.3)So I was up to date.Mmh strange, I wonder what's wrong in my project.Any other idea why an old project would have the shaders to stop working?(when I say "old" it is Visionaire 5, but one of the very first versions)

    by Simon_ASA, 6 years ago

    8
    0
    Simon_ASA 6 years ago
  • RE: [Solved] Shaders (again) in VS5

    A'llo mate,This is the latest version of the shader toolkit: [url=http://www.visionaire-studio.com/luadocs/downloads/shaderscript11.lua]here[/url].The new shaders section is for people to write their own custom shaders, if they want/know how to.

    by afrlme, 6 years ago

    8
    0
    afrlme 6 years ago
  • [Solved] Shaders (again) in VS5

    Hello,Congrats for all the great updates in VS5!I had lost track of the changes during the last years and when I open my older projects it would seem that the shaders are not working anymore. I have updated the script with what is (I think) the latest shader toolkit (script version 0.96 update 28/9/18 lua 5.3)And I use some very simple shaders such asshaderNoise(0.05, 1, 0)However it doesn't work, nothing changes in the game. Also I see a new Shaders menu but I don't understand anything lolCould anyone help me? Thanks in advance

    by Simon_ASA, 6 years ago

    8
    0
    Simon_ASA 6 years ago
  • RE: Visionaire Update 5.0.9

    Thanks for the advice Nigec,It seems it was the old shader toolkit that was casuing the problem - I've updated it to the most recent one and I'm back on track.

    by ianfox, 6 years ago

    12
    0
    ianfox 6 years ago
  • RE: Rippling Water FX

    Hi there!you can achive this with shaders! Shaders can be very complex but it wold be possible to add some move /ripple to a mask or even to a single image (at least the shader toolkit can to it)if you want to have some example of working shaders you can have a look at the Shader toolkit:https://wiki.visionaire-tracker.net/wiki/Shader_(CMS)i guess there might be a newer version around.. but i do not have a link at the moment.Hope it helps!EDIT:here is the new version:https://www.visionaire-studio.com/luadocs/#shadertoolkit

    by stothew, 6 years ago

    1
    0
    stothew 6 years ago
  • RE: Visionaire Update 5.0.8

    Hello everyone,very good update, even if I encountered some issues with Lua code.In particular "Shader Toolkit 0.9.5" (last version described on site) does not work anymore ("getn" function is not recognized, and also "maxn"...): is there any way to fix that? There were no problems with 5.0.6 version.

    by franz, 7 years ago

    27
    0
    franz 7 years ago