And also how does it work now to use the premade shaders (tv1, tv2, etc)?I was just trying to use the new script provided by Simon:-- using as fullscreen effectlocal name = "ShaderName"shader_effects[name] = { shader = Shaders.ShaderName.Compiled }shaderAddEffect(name)shader_effects[ name].num.speed = 0.2 bind(name, "time", field("shader_iTime"))I tried by replacing "ShaderName" with "tv1" for example.However it doesn't seem to do anything. I saw others threads about this, but they don't seem to have come with a solution. Any ideas?delete the shader_effects[name] = { shader = Shaders.ShaderName.Compiled } line. & replace "ShaderName" in the local name = "ShaderName" line with the name of the shader effect. tv1, tv2, etc.Quick note: I think ripple1 & ripple2 are broken. I was trying to get them to work the other day & ripple1 was doing nothing - but returned an error when I tried including it as a custom shader script (something to do with uniforms) & ripple2 was masking out most of the image/animation it was applied to.
by afrlme, 6 years ago