3. Lua in ten minutes
Lua in ten minutes

Lua is a small, very readable language. Visionaire Studio uses Lua 5.4. These building blocks are enough to get started.
Variables and values
local attempts = 0 -- number local name = "Pia" -- text, in quotes local open = false -- boolean: true or false local nothing = nil -- "no value" -- comments start with two minus signs
local means: the variable only exists in this script or this function. Only leave out local if a variable really should be visible everywhere.
Decisions
if attempts == 0 then
print("First attempt")
elseif attempts < 3 then
print("Not yet")
else
print("That's enough")
end
Comparisons: == equal, ~= not equal, <, >, <=, >=. Combine them with and, or, not. A single = assigns, it does not compare.
Functions
function greeting(who)
return "Hello, " .. who .. "!"
end
print(greeting("Cat")) -- Hello, Cat!
Two dots .. join texts together. return hands back a result.
Lists and loops
local tools = {"screwdriver", "key", "torch"}
for i, t in ipairs(tools) do
print(i .. ": " .. t)
end
print(#tools) -- count: 3
In Lua, tables are lists and lookup tables at the same time. Counting starts at 1, not at 0.
Rule to remember
Upper and lower case matter.Valuesandvaluesare two different things for Lua.
Your task
Write a function that adds two numbers and print the result with