I think it depends on the game. Take Broken Sword 1 & 2 verus the remastered/director's cut versions. In the original games the inventory & dialog options were done at the top &/or bottom of the screen in the black bar bits, whereas the remasters had an interface that popped up over the scene. Personally I preferred the interface in the orignal version of the games, but I did like the new comic book style overlay for the character conversations with the avatars/speech bubbles.
My preference is minimal & simple, but this question is more down to what suits each specific game from an artistic perspective rather than personal preference.