What software do you use for drawings, animations and sound/music?

  • #1, by jruizWednesday, 07. March, 12:34 7 months ago
    Hello and thanks for reading this message.

    For some time, I would like to try to create some adventure. I do not draw well, so I will have a lot of difficulty doing something decent.

    I would like to know what software you are using to create an adventure with Visionaire. Probably the important thing is not the tool, but the performance that you can get out of it, but it is always good to know the strengths and limitations of people who have worked with this type of software and already have experience.

    Thank you very much everyone and greetings.

    Newbie

    2 Posts


  • #2, by ke4Wednesday, 07. March, 12:59 7 months ago
    Hi,

    I'm using Adobe Animate CC for all the drawings & animations. I think it doesn't matter that much what software you are using. At the end you are always importing image sequences to Visionaire. So it doesn't matter from which software you export the sequences, just the one that you like working with.

    There's is the alternative to use Spine http://esotericsoftware.com/ it has some good advantages but it's still not fully implemented. The difference is that you use your image sprites but the animation itself is saved into a JSON file as data information so you can save quite a lot of space that way.

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  • #3, by stothewWednesday, 07. March, 13:05 7 months ago
    do we talk about free software or do you have some budget to spend on?

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  • #4, by ke4Wednesday, 07. March, 13:25 7 months ago
    No they aren't free. There's a free alternative to Spine http://www.dragonbones.com/en/index.html#.Wp_Z8-jOU-U
    I'm not sure how good it works with Visionaire though and how good it is compared to Spine.

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  • #5, by constantinWednesday, 07. March, 13:56 7 months ago
    i use synfig  its free. https://www.synfig.org/

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  • #6, by AFRLmeWednesday, 07. March, 14:14 7 months ago
    No they aren't free. There's a free alternative to Spine http://www.dragonbones.com/en/index.html#.Wp_Z8-jOU-U
    I'm not sure how good it works with Visionaire though and how good it is compared to Spine.
    I don't think DragonBones is 100% free anymore. I get a popup splash whenever I accidentally click on the app icon on my taskbar mentioning something about pro version & upgrading.

    Imperator

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  • #7, by stothewWednesday, 07. March, 16:19 7 months ago
    No they aren't free. There's a free alternative to Spine http://www.dragonbones.com/en/index.html#.Wp_Z8-jOU-U
    I'm not sure how good it works with Visionaire though and how good it is compared to Spine.

    My question was on OP smile
    Dragonbones is still openscorce so it´s free. but it is based in Adobe Air which is deprecated i guess.
    Synfig is cool. Unfortunately it lacks mesh deform. (the skelett defrom is not the same)
    but last Thursday they hired a new developer so may this gets some forward.
    Adobe CC and Spnie are both awsome, but not cheap at all.
    Some time ago i buyed Spriter, but besides the "grafik-packs" i´m not very happy with it.
    Best choice for me was Blender because i lack drawing skills, however it can be very time consuming aswell.

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  • #8, by trepnWednesday, 07. March, 16:56 7 months ago
    We use a pixel style so we draw using Photoshop with nearest neighbour scaling enabled. Most animations are done frame by frame also in photoshop using the timeline view to preview. We might use After Effects or TV-Paint for cutscenes, but we focus on all ingame visuals first. We wanted an old school look so all graphics are designed on a 25% scale of the screen (1920x1080). This also enables us to draw faster having to deal with less detail. All designs are eventually scaled 4 times to get back to the original scale, which proved to work the best with Visionaire's internal scaling.

    Music is composed in Logic with a keyboard that is hooked up to a Roland SC-55 over midi to get that authentic old school adventure game sound.

    Newbie

    54 Posts

  • #9, by loro-gamesWednesday, 07. March, 18:20 7 months ago
    We are using Adobe for all the visuals. My colleague is drawing all barebone rooms and characters in illustrator . After that I will add textures, dirt, light, shdaows in photoshop. I also compose all the music for the game with fl studio.

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  • #10, by jruizWednesday, 07. March, 18:23 7 months ago
    Wooow!!!, fantastic. Thank you very much for your responses wink

    I still have not decided if I should start working with pixelart or with vectors. I guess I'd better work vectorially, but I have my doubts. In fact, I've always thought and I do not know why, that Visionaire is a software more suited to vectors than pixels.

    I had also read that pixelart in PhotoShop is something more complex to perform, by the matter of configuration. I have enough skill with Photoshop, but not at the drawing level, but retouching.

    Software to draw / animate, I have a list that I should start to try (some of them already indicated in this thread):
    - DragonBoones
    - Spriter
    - Aseprite
    - Piskel
    - Cosmigo Pro Motion
    - GraphicsGale
    - Inkscape
    - OpenToonz

    And Adobe Suite, of course.

    I will start using your suggestions.

    Thanks wink

    Newbie

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  • #11, by loro-gamesWednesday, 07. March, 19:40 7 months ago
     In fact, I've always thought and I do not know why, that Visionaire is a software more suited to vectors than pixels.
    Well in the end, everything is imported as a raster image in visionaire. I don't think working with pixels is a problem but it is important that you choose your resolution and stick to it and work on the art fitting that resolution.

    Newbie

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