This is great! Thanks for your effort visionaire-team! The walkcycle animation of my character only has 7 frames. But at least it looks more realistic than the 3.7 hover-version. I always wondered why most of the low-resolution AGS games could have this "more professional" look. Now for me a little dream came true.
Shouldn't take too long to get the walk animation looking right then...

Zak was not so easy as it has 14 frames & they aren't all correctly aligned & I've no reason to open them up in photoshop whatever & edit each frame or drag them into alignment via the animation editor at the minute, that is.
Getting the front & back walk cycles to look realistic is the hardest part as you are trying to offset the character correctly but it's sometimes hard to tell which is the onion skin frame & the actual animation frame; especially when the character has semi-transparent shadow around his feet.