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Visionaire Studio 4.0 beta is published

  • #30, by Alex 13 years ago Zitieren
    “
    Just wondering if the "Display narration text" still works fine for everyone? I'm using it often in my game, and I had no problem with it in VS3, but since VS4beta the text doesn't display at all in the game.
    „

    can you reproduce this with the Demogame? if so then please send me your modified ved file and I'll have a look at it. If not then maybe you can create a small test project that I can analyze.

    “
    And the thumbnails don't appear anymore when saving roll
    „

    this problem was reported in another thread and is already fixed. just wait for the next update.

    “
    Hi, I was wondering if we know when the full version of VS4 will be released (the one that will allow for compiling projects). Is there any news on a release date for that?
    „

    soon. It's almost ready.
  • #31, by Simon_ASA 13 years ago Zitieren
    “

    can you reproduce this with the Demogame? if so then please send me your modified ved file and I'll have a look at it. If not then maybe you can create a small test project that I can analyze.
    „


    Sorry, the problem seems to be in my project. While I was isolating the scene in question for you, I ran this part of the game and the texts finally appeared correctly. There's something I must have done wrong in the full project. Thanks for your help anyway!
  • #32, by FefeFofo 13 years ago Zitieren
    Hello everyone and thanks for this powerful engine! It is very intuitive and I love to have so many pre-arranged commands and actions that otherwise would require scripting, which I sadly can't afford.

    I'm making some basic experiments with the new version after a while since the last time I could practise with the 3.71v engine and have a trouble about the game window. I'm practising with previously made 1920*1200 backgrounds but when i run the game, it runs on a window and the top-left part of it falls outside the screen area and is not centered even though its size seems to be correctly resized to fit the monitor 1440*900 size. Also setting lower resolutions I don't get to fit the background to the new size instead of scrolling the borders. Can someone give me some hints please? Can't remember how I used to do and where I read about these concerns here. Thanks
  • #33, by afrlme 13 years ago Zitieren
    You should open up the visionaire studio options & enable both fullscreen & widescreen modes. It will automatically scale the game to your resolution & add black borders vertically/horizontally as needed.

    Extras > options > player: fullscreen (on) & activate support for widescreen displays (on)
  • #34, by FefeFofo 13 years ago Zitieren
    it worked! Didn't resolved those options at first. Thank you!
  • #35, by Evren 13 years ago Zitieren
    Now that version 4 is about to be published (waiting for the licensing to be settled), are there any plans of working on improved animation system? (e.g. Seperate arms, eyes, mouth.) I found out about Visionaire through the game Deponia. It had great art work but the absense of multiple gestures was really showing itself. I still believe this should be the number one item on development teams agenda smile) I like the simplicity and ease of use of Visionaire so keep up the good work guys! smile
  • #36, by afrlme 13 years ago Zitieren
    “
    Now that version 4 is about to be published (waiting for the licensing to be settled), are there any plans of working on improved animation system? (e.g. Seperate arms, eyes, mouth.) I found out about Visionaire through the game Deponia. It had great art work but the absense of multiple gestures was really showing itself. I still believe this should be the number one item on development teams agenda smile) I like the simplicity and ease of use of Visionaire so keep up the good work guys! smile
    „


    I think this would be dependent on whether or not we added support for some kind of skeleton/bone application like Spine, Spriter, etc... I don't know if David still plans on working on this feature at some point, or not.
  • #37, by Evren 13 years ago Zitieren
    “
    “
    Now that version 4 is about to be published (waiting for the licensing to be settled), are there any plans of working on improved animation system? (e.g. Seperate arms, eyes, mouth.) I found out about Visionaire through the game Deponia. It had great art work but the absense of multiple gestures was really showing itself. I still believe this should be the number one item on development teams agenda smile) I like the simplicity and ease of use of Visionaire so keep up the good work guys! smile
    „


    I think this would be dependent on whether or not we added support for some kind of skeleton/bone application like Spine, Spriter, etc... I don't know if David still plans on working on this feature at some point, or not.
    „


    Bone animations would be awesome indeed. If that seems very far, how about layered animations? It might be relatively more practical solution. A character will have a main layer and you will be able to add a mouth layer with animations/frames. Then you can adjust the position of the layers on main layer.
  • #38, by afrlme 13 years ago Zitieren
    It sounds like a nice idea but I don't know what is & what is not possible. Simon, David, or Alex will have to answer this, sorry.
  • #39, by SimonS 13 years ago Zitieren
    I'm looking into sprite parts animations, but that isn't done in some weeks.