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Visionaire RC2 Bugfix Update Changelog

  • #50, by afrlme 9 years ago Zitieren
    I recommend using the number input boxes to move them. Click a frame. Set the onion frame. Select the number input box & just use the arrow keys on keyboard to adjust/nudge the values - works much more precise than via the mouse.

    Quick note: Alex recently adjusted how the movement works. Now works with absolute pixels instead of whatever the movement value nonsense was before, which means you can now duplicate the animation & adjust the delay between animation frames to speed up or slow down the walk or even use Lua in-game to adjust walk speed of the animation - which is probably a better idea as you don't need to have the walk animation reset that way. smile
  • #51, by esmeralda 9 years ago Zitieren
    @TinTin: did you uncheck the box "sliding walk animations"? I had the same problem as you because I forgot to uncheck it.


    Argh! I don't seem to be able to switch back to sliding walk animation. If I check the box the character moves only a few pixels with every step, no matter what walking speed I choose. Resetting the character movement (box with the "X") doesn't change the values in the input box.
  • #52, by TinTin 9 years ago Zitieren
    @TinTin: did you uncheck the box "sliding walk animations"? I had the same problem as you because I forgot to uncheck it.
       Thanks a lot esmeralda . I uncheck it and works now.
       It's great idea for use number input box for move them as ARFLme said it.

  • #53, by esmeralda 9 years ago Zitieren

    New features:
    ...
    - Show object by value like conditions

    This is a great feature.
    It would be perfect if dialog parts also could be shown by value (not only by condintions).
    Could you please implement that? (if it's not too much of a hassle)