Visionaire RC2 Bugfix Update Changelog

  • #30, by marvelThursday, 21. September 2017, 16:47 4 years ago
    About the "send character and wait" action part. It is not working this way. You need to add all these action parts within a cutscene! 

    Example:
    1. Start cutscene
    2. Send character TO XY and wait
    3. End cutscene

    You can also deactivate the mouse instead of starting a cutscene. But you have to prevent the user to take on control, as it would affect/end the send character action.

    Key Killer

    598 Posts


  • #31, by afrlmeThursday, 21. September 2017, 16:59 4 years ago
    About the "send character and wait" action part. It is not working this way. You need to add all these action parts within a cutscene! 

    Example:
    1. Start cutscene
    2. Send character TO XY and wait
    3. End cutscene


    Aye Thomas is correct here. Players can still interact with the game. The wait until x action parts are only pausing the actions in the action block they are created in, they do not pause the game / prevent the player from being able to click a new destination, object, item or character etc. To do that you need to use 1 of 3 methods.

    1. use a begin/end cutscene wrapper (all action parts inside can be skipped with ESC key)
    2. use a hide/show cursor wrapper (same as cutscene wrapper, but can't be skipped)
    3. create an overlay interface that is the same size as your default game resolution & show/hide as needed - doesn't hide the cursor, but prevents everything underneath the interface from being clicked on.

    I should think using openGL shaders on iOS/android games wouldn't be the best of ideas to begin with. Handheld games need to be well optimized & kept as small as possible. Shaders will eat into the available system resources.

    Imperator

    7025 Posts

  • #32, by sebastianThursday, 21. September 2017, 17:12 4 years ago
    im not sure what TinTin means by "doesn't work".

    doesn't the character move at all so it seems that the action part gets skipped or is it a problem whith interacting while the character moves...? 

    both work for me as designed on mac version. (character will walk and the next action part in this action list gets started after the position is reached) . 

    Thread Captain

    2346 Posts

  • #33, by afrlmeThursday, 21. September 2017, 17:22 4 years ago
    Me either, but based on the screenshot there's nothing to prevent the person playing the game from updating the engine with new information.

    Imperator

    7025 Posts

  • #34, by TinTinThursday, 21. September 2017, 17:27 4 years ago

    Example:
    1. Start cutscene
    2. Send character TO XY and wait
    3. End cutscene
    Ok. Done.  It seems I need more learn for VS . I really didn't know that this code need to block in start and end . VS strongly need to PDF manual for users.

    @ARFLme
    I agree with you . I have to skip shader toolkit at the moment

    @Sebastian
    Character walking to position but 'Wait' function doesn't work and you can skip it by any click . With Marvel method works perfect.

    Forum Fan

    195 Posts

  • #35, by sebastianThursday, 21. September 2017, 18:53 4 years ago
    'Wait' function doesn't work and you can skip it by any click
    Ah, ok. 
    Yep. Thats how it worked since ever wink Hope the solutions mentioned by Marvel and AFRLme will not get you into too much work by ading then to each action where you used the "wait for..." stuff. 
    But thats how it was designed wink

    Thread Captain

    2346 Posts

  • #36, by afrlmeThursday, 21. September 2017, 19:01 4 years ago

    Example:
    1. Start cutscene
    2. Send character TO XY and wait
    3. End cutscene
    Ok. Done.  It seems I need more learn for VS . I really didn't know that this code need to block in start and end . VS strongly need to PDF manual for users.
    I don't think you realize how large a pdf manual to cover everything would end up being. VS isn't a toaster oven, let's just leave it at that.

    That's why we have this forum, twitter & Discord chat server.  Not sure about something or how something is supposed to work, or you just have a general question, then just ask it & one of us will answer it when we see it / can.

    Imperator

    7025 Posts

  • #37, by Johannes Reß-2Friday, 22. September 2017, 13:14 4 years ago
    After aGeForece Drive Update today, I have again the problem, that the screen keeps black, after starting Visionaire Studio. This time I cannot fix it, by restarting the PC etc.

    Do you have any idea, how to solve this?

    I'm using the Dell XPS15 9560

    Newbie

    31 Posts

  • #38, by SimonSFriday, 22. September 2017, 13:23 4 years ago
    Have you started the program with the internal gpu ? The dedicated gpu seems to not work for some laptops. Should be in the context menu of the shortcut.

    Thread Captain

    1465 Posts

  • #39, by TinTinFriday, 22. September 2017, 14:04 4 years ago
    "Change walking sound" only play one time and don't repeat it anymore. Please test it . Maybe I'm worng.

    Forum Fan

    195 Posts

  • #40, by loro-gamesFriday, 22. September 2017, 14:47 4 years ago
    Just as a sidenote. I love this script for footsteps which is more flexible and gives the opportunity to make it sound more realisic by using more sounds.


    Newbie

    64 Posts