This thread is a few years old. Some details may refer to an earlier version of Visionaire Studio. Current tutorials
Create point and click adventures without coding. The free version covers up to 25 scenes per project. For more scenes or to earn money with your game, you need a license.
See the Indie Bundle Try it for freeThanks a lot for updateNo idea about the turn issue, but how do you define the footstep sounds distance? Distance from what exactly? The camera position? From the center? Based on the scale of the character?
Turning character have the same problem that before said. VS ignore it many times.
Also footstep sound doesn't reduce volume when character walks to far.