@AFRLme: start color overlay is here since RC2.
Did the walk sound value ever go down when the character walks back ?To be honest I don't remember, but then again I've been using a more dynamic approach since day one anyway. It's an interesting idea. Base the volume on the scale of the character, but it should be made optional if you decide to implement it as maybe not everyone will want it to work like that.
-- normal Ground
Value 'walksound' = 1
-- grass
Value 'walksound' = 2
-- floor tile
Value 'walksound' = 3
-- water
Value 'walksound' = 4
If value 'walksound' = 1
Play sound 'normalground.ogg'
Else
If value 'walksound' = 2
Play sound 'grass.ogg'
Else
If value 'walksound' = 3
Play sound 'floortile.ogg'
Else
If value 'walksound' = 4
Play sound 'water.ogg'
End if
End if
End if
Execution type : Character enters aera
Value 'walksound' = 4
Execution type : Character leaves area
value 'walksound' = 1
I'm experiencing some issues with zooming since the update, see here: http://recordit.co/bil0RDTcSBYep, same here on windows.I'm on a Mac
It's my Turning page. VS play it in random for me.
@TinTin: I need more info about your configuration, how many turn animations do you have and from where to where do they turn ?
Did the walk sound value ever go down when the character walks back ?
It's my Turning page. VS play it in random for me.
@TinTin: I need more info about your configuration, how many turn animations do you have and from where to where do they turn ?
Did the walk sound value ever go down when the character walks back ?
Footstep sounds works up and down volume automatically in the previous version ( Final 5.0)
The problem with the turn animations is the inconsistent behavior. When turning left to right (there is an animation for that) the character turns sometimes and sometimes not. No idea why.Regarding turn animations: i think there are some animations missing. What about when the character stands SW and needs to turn to N? Depending on that it will not work like you want.
It's "SW" to "NE". No "N". It's a diagonal direction that I need it.Regarding turn animations: i think there are some animations missing. What about when the character stands SW and needs to turn to N? Depending on that it will not work like you want.